2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

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VideoGameCritic
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2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

Postby VideoGameCritic » July 8th, 2018, 1:56 pm

Posted my review for Pitfall the Mayan Adventure for the 32X, and I think this concludes my string of Mayan Adventure reviews.
What do you think?

Sut
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Joined: April 8th, 2015, 4:23 pm

Re: 2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

Postby Sut » July 8th, 2018, 2:33 pm

The frame rate is odd on this one, it’s not choppy per ‘se it’s the fact the layers are running at different frame rates one at 60 and one at 30. I believe the Mega Drive/Genesis is controlling one layer and the 32x another which in itself is not unusual but having them at different frame rates makes a bit of a mess.

Cafeman
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Joined: July 27th, 2016, 8:28 am

Re: 2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

Postby Cafeman » July 9th, 2018, 2:08 pm

Never played this version, and bad reviews have prevented me from searching it out. SEGA CD version is my version. It's interesting to see the different versions all reviewed in the same time frame.

ThePixelatedGenocide
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Re: 2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

Postby ThePixelatedGenocide » July 9th, 2018, 3:17 pm

Man, this game is everything wrong with old school western design philosophies.

No wonder why Japan was kicking their asses.

Sonicx9
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Re: 2018/7/8: Sega 32X: Pitfall: The Mayan Adventure

Postby Sonicx9 » July 9th, 2018, 6:05 pm

ThePixelatedGenocide wrote:Man, this game is everything wrong with old school western design philosophies.

No wonder why Japan was kicking their asses.


Back in the 3rd through 5th gen that was mostly true on the console/handheld space as the western games where king on PC. During the 6th gen western games became more popular on Console even though Japan was a slight edge. It was the 7th gen/early half of 8th gen where the west overtook Japanese games. But as of 2017 to present Japan has been making a resurgence.


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