2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

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VideoGameCritic
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2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby VideoGameCritic » January 16th, 2019, 8:59 pm

Here's a new review for Basketbrawl, and an update for Desert Falcon (raised from D- to D)

GameOfThrones
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby GameOfThrones » January 17th, 2019, 6:32 am

Two atari classics that showed the 7800 was the most powerful 8 bit console released.

goldenband
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby goldenband » January 17th, 2019, 1:56 pm

Great to see more 7800 reviews (only 5 unreviewed games left!). I haven't played Basketbrawl but I'm pleasantly surprised that it's a reasonably credible game.

ThePixelatedGenocide
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby ThePixelatedGenocide » January 19th, 2019, 12:15 am

Good reviews, though I prefer Desert Falcon. Since the gameplay is just variations on a single stage, it's perfect for when you only have a few minutes to spare. You can always shut it off without feeling any regrets about what you've missed.

And the power-up system adds some quick exploration, if you're just playing to have fun with it.

GameOfThrones wrote:Two atari classics that showed the 7800 was the most powerful 8 bit console released.


Two Atari classics that made Master System and NES owners sit up and say: "Holy crap, each of your pixels alone are big enough to be Pong paddles. Also, I think your car alarm is drunk." Then they went back to playing games on much better hardware.

Except for those who had violent seizures caused by all the NES and Master System sprite flicker. And those with an NES that refused to read their carts.

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Stalvern
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby Stalvern » January 19th, 2019, 9:59 am

Quick reminder that the Turbografx-16 was actually an 8-bit system.

pacman000
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby pacman000 » January 19th, 2019, 1:19 pm

And the Intellivision was actually 16 bit!

And the Jaguar was... 32? 64? 16? CPU was 16; Bus was 64; 32-bit GPU; 32-Bit DSP; 64 bit Blitter & Object Processor; DSP & GPU could be used as general processors...My head hurts...

Luigi & Peach
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby Luigi & Peach » January 19th, 2019, 2:02 pm

Critic, I'm guessing you didn't have the instruction booklet for Desert Falcon when you played it. There's a section in it breaking down a lot of the hieroglyphic combinations and what they do. Personally I always leaned towards the combination that warped you to the sphinx boss at the end of the level. I got enjoyment from this game as a kid, but my biggest disappointment was that there didn't seem to be an endgame I was working towards. I grew up a little too late to fully appreciate just playing for a high score. NES games like Super Mario Bros. & Zelda ruined that for me.

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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby VideoGameCritic » January 20th, 2019, 11:28 am

Luigi and Peach,
Thanks for the feedback. Actually I do have the manual but apparently didn't dig too deep into it. I didn't realize the combinations were laid out. I guess I just figured it was trial and error.
Now I may need to go back and take another look. Stay tuned.
VGC

envytomdead
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Re: 2019/1/16: Atari 7800: Desert Falcon, Basketbrawl

Postby envytomdead » January 26th, 2019, 2:08 pm

Its been a while since I played basket brawl. I need to give it a spin again. Its always great to see 7800 reviews!


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