2019/5/4: SG-1000: Golgo 13, James Bond 007

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VideoGameCritic
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2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby VideoGameCritic » May 4th, 2019, 2:28 pm

You wanted Sega SG-1000 reviews so here you are! More to come too. Comments welcome.

I have a problem though. The James Bond game is technically for the SC-3000, which is the next iteration of the SG-1000. So do I change the system name to SG-1000/SC-3000 like they do on http://www.vgmuseum.com/sg1000.htm ?

Or is it okay to keep it like it is? Also, I feel like I need to put "Sega" in front of the name because most people have no idea what SG-1000 means.

Please advise!

Sonicx9
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Sonicx9 » May 4th, 2019, 2:42 pm

VideoGameCritic wrote:You wanted Sega SG-1000 reviews so here you are! More to come too. Comments welcome.

I have a problem though. The James Bond game is technically for the SC-3000, which is the next iteration of the SG-1000. So do I change the system name to SG-1000/SC-3000 like they do on http://www.vgmuseum.com/sg1000.htm ?

Or is it okay to keep it like it is? Also, I feel like I need to put "Sega" in front of the name because most people have no idea what SG-1000 means.

Please advise!


Things worth mentioning,

For Golgo 13, their are two NES games based on the license released in the US and both were made long before Manga and Anime got big in the US. Also the NES games got away with stuff that would normally be censored on Nintendo. Also the game is made by Sega, not Saito who is the Manga/Anime production company for the franchises.

For James Bond 007, it actually ported by Tsukuda Original on SG-1000 not Parker Brothers who they got the game and movie license from.

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Atariboy
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Atariboy » May 4th, 2019, 6:01 pm

It's a SG-1000 game. SC-3000, which essentially was the Sega equivalent of the Coleco ADAM, is on the artwork just to advertise compatibility with Sega's computer that also plays SG-1000 software.

SG-1000.jpg
SG-1000.jpg (112.12 KiB) Viewed 727 times


The cartridge in fact lists it first and foremost as an Othello Multivision game. That was a licensed SC-3000 clone from the same company as that which published this game, Tsukuda Original. So I suspect if you really wanted to be accurate, you'd leave many of your readers scratching their head wondering just what the heck an Othello Multivision even is.

https://segaretro.org/Othello_Multivision

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Stalvern
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Stalvern » May 4th, 2019, 8:25 pm

It's also identical to the ColecoVision version, as the systems had essentially the same hardware.

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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Alucard1191 » May 4th, 2019, 10:17 pm

Two things:

First, awesome that so many reviews for not the main systems have been coming out lately.

Two, I think with something this unique, and multiplatform, should maybe facilitate a mention in the review, but not need to make more/different categories.

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Matchstick
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Matchstick » May 5th, 2019, 1:47 am

Never knew this older Golgo 13 game existed. I wasn't the biggest fan of the NES games, but I liked them all right. Used to rent some of the anime tapes from a local video store growing up, with the tapes having the title of "The Professional." Confused me a bit when that Jean Reno flick came out a few years later, to say the least.

Anyway, if memory serves, Duke, the main character in the series, is a professional sniper. Give this, the style of the SG-1000 game works beautifully, simulating a sniper taking aim at his target from far away, along with all the obstacles that stand in between him and his target. Very, very clever way to present the challenges involved with sniping. I like this take better than the super "zoomed in crosshairs" present in the NES game.

Nice reviews. Shame about the 007 game. I remember playing a game at a buddy's house years ago based on License to Kill that was on, I believe, the Amiga. Had you controlling a helicopter, seaplane, and tanker truck, just like Tim Dalton did in the movie. Short, but fun.

Maybe I'm mistaken, but are there any Amiga reviews on this site? Not sure if the game was ported to any other systems, but as far as the pre-GoldenEye series of James Bond games, I remember License to Kill being a winner. And hey, the movie wasn't half-bad, either!

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Stalvern
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Stalvern » May 5th, 2019, 3:59 am

I would kill to be The Amiga Critic.

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Retro STrife
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Retro STrife » May 6th, 2019, 9:10 am

VideoGameCritic wrote:So do I change the system name to SG-1000/SC-3000 like they do on http://www.vgmuseum.com/sg1000.htm ?

Or is it okay to keep it like it is? Also, I feel like I need to put "Sega" in front of the name because most people have no idea what SG-1000 means.


I think it's ok to keep it as just SG-1000. I like the idea of calling it "Sega SG-1000" though, since it is a very unknown system and that will draw more attention to it.

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Marriott_Guy
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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby Marriott_Guy » May 7th, 2019, 5:57 pm

VideoGameCritic wrote:I have a problem though. The James Bond game is technically for the SC-3000, which is the next iteration of the SG-1000. So do I change the system name to SG-1000/SC-3000 like they do on http://www.vgmuseum.com/sg1000.htm ?

Or is it okay to keep it like it is? Also, I feel like I need to put "Sega" in front of the name because most people have no idea what SG-1000 means.

Please advise!


I second adding 'Sega' preceding the console name. I went with "Sega SG-1000 (Mark I / Mark II)". The 'Mark' designation is well known throughout Japan / Europe while differentiating it from the Mark III (which we know as the Master System). Just my two cents.

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Re: 2019/5/4: SG-1000: Golgo 13, James Bond 007

Postby velcrozombie » May 10th, 2019, 12:16 am

Rented the first Golgo 13 NES game as a kid and bought it years later at a yard sale (although I no longer have it). Even the censored American version felt more adult than most other games I'd played up until that point - there are tame "love scenes" (which restore your health, natch) and bloody assassinations seen through the scope of a sniper rifle - but the Japanese version also had optional (brief) nudity and a plot revolving around Nazis. There was a fair amount of variety to the game - an beginning level where you wandered around Berlin talking to various characters to advance the story with punch-and-shoot side-scrolling action in between, the aforementioned sniping missions (which aren't very involving), shmup levels in both the sky and underwater and a first-person maze level with combat (where I ultimately got stuck). None of these modes are anything special on their own, but the game was closer to average than actually being bad and I put a few hours into it. Oddly enough, you get 52 lives to finish the game (your first life and 51 continues, meant to represent episodes of a TV show).


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