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Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 2nd, 2019, 5:05 pm
by GTS
Nice reviews, but the stretched screenshots are driving me crazy.

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 3rd, 2019, 10:07 am
by Paul Campbell
I like SML, but it isn't nearly worthy of the precious A+. When you play 6 Golden Coins, which feels like it's from a future Gameboy generation, you'll have to either drop SML into the B range, or give it your first ever A+++. I seriously think you are going to have a situation on your hands. It makes SML look and feel like an early tech demo. I mostly like the music of the game. The physics feel weird, and weren't condusive to the tiny, blurry screen at the time. Mario jumps and falls way too fast, something that was perfectly fixed in 6 Golden Coins. The fireball hitting the ground once and then soaring into oblivion always felt like they didn't know how to make it bounce properly in the programming, and so did the next best thing. Looking back at this game when the later Gameboy stuff came out, like SML2 and Metroid 2, really showed how they truly began to figure out the peak abilities of the hardware later on. Good game, but you must have just come off playing a portable Bubsy to feel it deserves an A+. :)

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 7th, 2019, 6:12 am
by ThePixelatedGenocide
Agreed on the stretched screenshots, and I've complained about it before, but we seem stuck with them.

I really miss the days when the screenshots were still useful.

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 7th, 2019, 9:37 am
by MSR1701
ThePixelatedGenocide wrote:Agreed on the stretched screenshots, and I've complained about it before, but we seem stuck with them.

I really miss the days when the screenshots were still useful.


I am curious what you mean by when the screen shots were still useful. Could you please clarify?

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 7th, 2019, 9:42 am
by ThePixelatedGenocide
When I look at the screenshots, I'm appraising the developers' skills at making the most of the limited hardware. Often, they had to make severe compromises around pixel counts. Especially for ports.

Exaggerating those compromises to the point of parody? It really makes it difficult to appreciate what I'm looking at, especially if I'm in a hurry.

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Posted: June 7th, 2019, 9:49 am
by MSR1701
Ah, I can appreciate that.

When it comes to older portables, I'm used to the screen shots being warped, especially after playing the GBA SP with classic games... The fun part is factoring in the classic portable system screen blur into the mental image at seeing the images...