2019/10/6: Atari 2600: Warlords, Medieval Mayhem

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goldenband
Posts: 322
Joined: April 8th, 2015, 10:29 pm

Re: 2019/10/6: Atari 2600: Warlords, Medieval Mayhem

Postby goldenband » October 8th, 2019, 8:37 pm

I assume Retro STrife was referring to Warlords ports from the 1980s. In truth I think the consoles that would be the most logical fit were the Astrocade and 5200, though we could have seen computer ports as well. But the 4-player paddle action was pretty much mandatory, and only a handful of platforms could support that.

crimefighter
Posts: 60
Joined: April 18th, 2015, 12:08 pm

Re: 2019/10/6: Atari 2600: Warlords, Medieval Mayhem

Postby crimefighter » October 14th, 2019, 2:30 am

War & Medieval Mayhem were graphically the closest ports of the arcade version of Warlords - but still only did last man standing gets a point scoring.

The 5200 version of Warlords is the only version that has the arcade style scoring.

SpiceWare
Posts: 61
Joined: April 8th, 2015, 7:04 pm

Re: 2019/10/6: Atari 2600: Warlords, Medieval Mayhem

Postby SpiceWare » October 15th, 2019, 8:59 pm

I don't think I could have pulled off 4 multi-digit scores in my first 2600 game, I wasn't familiar enough with TIA. With what I know now I'd do something like use the standard 48 pixel routine, used for the typical 6 digit score, but position it so the 48 pixels wrap around the screen. That would give each side 24 pixels, which can show 6 digits when using a 3 pixel font. Do that above and below the arena for all 4 scores.

Of course there is one other issue - I'd already used up all 128 bytes of RAM and would need 20 more bytes to hold the scores, plus more RAM to prep it for display. Using a SARA Superchip would have made that possible, though I don't know if AtariAge was able to make games with extra RAM back in 2006.

An updated version using the Harmony/Melody would let me easily do the scores plus make the fireballs look like actual fireballs, but I've enough on my plate already so don't see myself revisiting past projects.

Example 3 pixel font:
Screen Shot 2019-10-15 at 8.19.43 PM.jpg
Screen Shot 2019-10-15 at 8.19.43 PM.jpg (98.81 KiB) Viewed 195 times

ThePixelatedGenocide
Posts: 313
Joined: April 29th, 2015, 9:06 pm

Re: 2019/10/6: Atari 2600: Warlords, Medieval Mayhem

Postby ThePixelatedGenocide » October 16th, 2019, 4:13 pm

Will you be updating the review? It's mostly good, except the bit about the lack of reverse controls for the top castles.


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