VideoGameCritic wrote:I was going to post these yesterday but then I noticed an old review for Twin Eagle, which I rated lower. As a sanity check I went back and played Twin Eagle. It sucked. Actually I might have to lower its grade.
As a Twin Eagle fan - perhaps the only one left in the world - I can assure you that no matter how much hate you pile on the NES port, it isn't enough.
The arcade game featured realistic graphics for the time, with destructible environments, and explosions you could feel...and none of that mattered, because it featured actual 80's hair metal during the high speed jet fighter shootouts. Complete with real lyrics nobody could make out. It was all dumb fun, that was well worth the quarter it demanded.
Unfortunately, any game that depends on graphics and audio alone to be worth a quarter, isn't worth a quarter for very long.
Especially not when ported to weaker hardware.
The good: The ocean tiles are surprisingly ambitious, in places. And it offered 2 player co-op, in a time when that was rare. There was no reason to suffer alone.
The bad: It looks like they tried to bury the stage in a litter pan the second you fly over the shore. Even the explosions are lifeless and grey.
But worst of all, the soundtrack sounds like the NES's soundchip was taught how to sing by an Atari 2600. There's lots of off-key notes that just hang in the air far too long, while dying a slow and painful death.
Does it matter how well it plays, when it hurts you to play it?
Anyways, enough nostalgia. I look forward to reading your review.
As for today's reviews...yes, Squoon! It's like an unofficial sequel to SeaQuest or Defender. Why weren't there more games like this?
It's also featuring far too much pink, and way too many giant mermaid nipples (all two pixels' worth) for the American market of the 80's, so I can only imagine how much money they lost trying to sell the game. Especially with some of the Intellivision worthy sprites. It was the exact opposite of everything the Western market wanted.
But it also failed in Japan.
I've never read a single positive review, besides yours. Every other critic complains about being overwhelmed with too much to think about. But it's that layer of extra strategy that keeps me coming back. How many people can I save, before I run out fuel?
It's the best kind of gambling simulator. And it's more than worthy of its cult status. Even if it's not worth the price tag that comes with any overdue recognition.
As for Twin Cobra...it's decent? There's been so many better games in this style, that it feels like an interactive teaser trailer.
But again, it feels like a game that's been unfairly punished in a lot of reviews, so kudos.
Your own review makes me want to give it another shot.