Retro STrife wrote:
I had a feeling giving PS IV a B might turn some heads, considering its status. Its classic status was the main reason I played it, and I went into it hoping for an A+ experience. But I wavered a lot on the grade. I was always in the B range though, as I considered from a B+ to B- at different stages of my playthrough. But I wonder... remove the Phantasy Star name and stick this game on the SNES... would it still be considered a classic today? It's still a good game and I'm glad I gave it a playthrough; but I think the weaker RPG line-up on the Genesis helped its legacy.
To me, what holds PSIV back today is a weak storyline and a bunch of minor complaints that add up. The complaints are mentioned in the review, and those annoyances just piled up and nagged at me throughout the game, and could have been such easy fixes for the developers.
Like you mention, I also wanted to note the PS4 and FF6 comparison in my review, because I feel like it's been debated forever and it's hard to play PS4 without comparing it to FF6. The "console wars" subplot of those two games adds a little intrigue to reviewing PS4. But the two weren't as close as I hoped. PS4's story is less interesting, and its characters and villains are significantly weaker (in fact, one of PS4's big flaws is that it starts out with some good characters and villains and gradually rotates them out for boring characters by the midway point, making the plot worse the further you play). And when I played PSIV, most of my annoyances with it (nonsense spell names, awful inventory, difficulty buying weapons, etc.) didn't exist in FF6.. it made me feel like PSIV's quality-of-life mechanics were 5 years behind other top RPGs of its time.
Honestly, I don't understand why you gave it a B.
It sounds like a C+ review, with the only positives being a streamlined pace (a lack of side content that would have counted against a Final Fantasy), detailed graphics, and an epic soundtrack.
Those are the same things you could say about Shadow of the Beast, one of the worst games ever made.
I don't doubt you enjoyed your time with it - Shining Force 2, Virtua Fighter, Nights, and Sega Rally all prove Sega had a gift for streamlined thrills and polished design in every genre their top talent cared about...
But you seem to struggle to break that design down as easily as you broke down the faults of the game. I don't really have any sense of your experience with the risk/reward challenge (beyond frequent save points), or the depth of strategy, or the character growth/power fantasy or sense of exploration.
Also, despite the painfully generic story, I wonder whether this game would offer any sense of progression at all without the excellent presentation? The dungeons you explore are the furthest thing from memorable. I certainly can't remember them, and I've beaten the game.
[SPOILER WARNING] But the comic book panels offer a uniquely personal look at your traveling companions, one only bested by the Lunar games on CD. Losing Alys really felt like a gut punch back in the day, and enduring Raja's wit felt even more like cruel and unusual torture. But most of all, by the end, I really wanted Rika to survive and find happiness - seeing her leap out of the ship like a suicidal idiot at the end went a ways towards making up for Nei's cruel death. It almost felt like it brought the Megadrive series full circle.
And it just wouldn't have been the same without seeing the characters all giving so much of a damn about each other. Even without their words, you can see it in their faces.
It was good cliche', if that makes any sense?
Without that extra effort in presentation, this tale wouldn't rise to the level of mediocrity. And it feels like nobody would be comparing the game to FF6. (Or even FFIV, for that matter.)