ThePixelatedGenocide wrote:VicViper wrote:I'll continue the controversy in saying that Sonic Chaos is a complete non-presence. It has little to no challenge...
Neither do the Kirby games. And games like Aria of Sorrow are only a challenge if you handicap yourself.
But they still have their place. Sometimes, I just need a bit of zen, and games like this are a good way to relax before saving Princess Prin Prin's soul again. (I can't just relax by doing nothing - it'd drive me mad.)
The Kirby games have somewhat of a level design and strong gameplay to hold everything together. Kirby might be easy, but they have depth, and they tend to have a decent amount of content.
Sonic Chaos doesn't have any of those strong points. At all.
When I say levels take under 40 seconds to finish casually, I do mean it. If you even get slightly fast, you can do most of them in around or under 20 seconds, it's to the point where levels can get shorter than the time you spend in the end-level results!
Sonic Chaos is a game you can finish in 15-20 minutes on a straight line, add 10-15 mins for Chaos Emeralds. (and the "good ending" is about as superfluous as Sonic 1's, if not moreso)
It's especially bad when you barely do anything in the levels themselves, in Mecha Green Hill Zone Act 1 for example, you take a spring, then rocket boots, then run to the right with zero obstacle, and you've reached the goal in under 20 seconds, and that's a midgame stage. It's embarrassingly shallow.