Tell us 5 or 6 games that you consider triple A material.
Gee and I thought Mario Kart appealed to everyone except the SEGA/Microsoft/SONY/Old Game versions of steer
Any misanthrope can play as Yoshi,Koopa,Bowser,DK,and so on and continuously shell out Plumber Boy and those other human characters.
Any old person too clouded by the nostalgia bubble can enjoy the pure "arcade racing goodness" the 2D versions have
Any sales-obsessed,doublethink accusing fanboy for Nintendo can enjoy the sales numbers and the fact they are Nintendo exclusive
The other sane gamers can enjoy the fact that they are *gasp* FUN
On a Sonic note however,the original is the best,not too short ,too difficult  or awkwardly designed [Knuckles]. The real travesty is the failure to re-review CD which came before 3 ever did and is just as much 2D as the others. Still they all have aged amazingly well and manage to still be eye candy.They were all well written and to the point and agree or disagree that conts for something
Keep 'em coming Critic.
Nobody claimed there was a perfect game,but there are those that are pretty darn close. These pretty darn close games are much better than just those mostly outstanding games [A games]
As for F Zero,it's much harder and the levels lack the eye candy and most of the tracks are too thin.
I'll admit, an F-Zero game can be one heck of a good time, but only if you're playing as certain ships. In F-Zero Climax, there were some high tiered vehicles like the Blue Falcon, White Cat, Deep Claw, Astro Robin, and of coarse the Elegance Liberty. But there's also vehicles that are completely useless like the Golden Fox, Mighty Typhoon, Great Star, Crazy Bear, etc. In the F-Zero games, you either have good handling, or you're useless. With the right ship, though, they're pretty fun games.
PS: The Break challenges are made impossible with the exclusion of a Break button.
Sonic 2 improved on the formula. Tails, my favourite video game character (Sonic's cocky attitude has never catched on me) made his - awful, to be fair - debut, we got a 2-player mode, spectacular bonus levels, more level variety, more awesome music and Super Sonic, Yuji Naka's tribute to his admired Akira Toriyama. Still, it may be too similar to Sonic 1.
With Sonic 3, Sega dared to innovate again: the game follows an actual storyline, shields have a practical use besides protecting from a hit, we got two types of bonus levels (a 3D enviroment for the Chaos Emeralds and three different levels for items), Tails has his own abilities, the 2 player mode includes 5 extra levels, the music is, again, awesome (by a mysterious being whose name is nowadays known by everybody). It may not be as fun and wild as Sonic 2, but the additions were compensative enough.
Its main flaw? It was actually split into 2 games. I've been told that Sonic 3 + Knuckles is, in fact, Sonic 3, and it could have been fit in a single cartridge. Apparently, time constraints prevented the programmers from releasing it as a standalone cart. Other opinions say that it was just Sega being greedy. Well, at least we had Knuckles on Sonic 2.