Howard the Duck (original director's cut)

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Howard the Duck (original director's cut)

Postby VideoGameCritic » October 28th, 2011, 8:13 pm

Howard the Duck: Adventure on Volcano Island (Activision, 1986): F. 

Quick – what do you get when you take a horrible comic series that was turned into an even worse box-office bomb and then decide to do a videogame tie-in?  You get the abomination that is Howard the Duck: Adventure on Volcano Island.  Starting with an unskippable cut-scene of Howard doing an 80’s dance on a stage at some club by himself (complete with 80’s staple Moonwalk move), Howard quickly wonders to himself where his friends went – then, prophetically thinks “This does not bode well!”  I should have taken this to heart because he was absolutely right; the rest of the game is a disaster.  Ostensibly your mission is to recue your friends from the Dark Overlord, who has kidnapped them and taken them to his hideout on Volcano Island.  However, no level of difficulty actually ends with you rescuing your friends for some reason.  Neither Novice nor Intermediate difficulty levels even give you the chance to face the Dark Overlord, ending abruptly at a predetermined point with no option to continue on.  Every level starts the same, with you parachuting onto one island and needing to work your way through subsequent islands.  You’re instructed to walk around until you find a backpack containing items that Howard will need for the rest of the mission, a solar-powered jet pack, an ultra light flyer, and a Neutron Disintegrator.  Supposedly picking up the backpack activates its “special camouflage mechanism” but what this actually does is never explained and baddies certainly have no problems seeing Howard so why they wasted the ink to mention it in the instruction manual is beyond me.  Suitably geared up, you now have to fly over a channel to another island.  What, you think because you’re a duck you can go in the water?  If you try to set webbed foot in the channel you’re greeted with an “I can’t swim, Einstein!” remark from Howard – like YOU’RE the idiot for thinking a duck could swim!  You’re instructed on how to best navigate the channel due to the fact that the current in the channel is strong.  Why someone using a jet pack to fly over water would need to be concerned with how fast the current moves is something else that isn’t explained, but I guess if you can accept the fact that you’re a cigar-smoking duck from outer space you just go along with everything else.  Once you reach the second island, you’ll come into contact with ‘mutants’ who look like some bastard love child resulting from an unholy union between Eddie Munster and Count Chocula.  Again, nothing is really explained about them other than they come out of mounds in the ground and you have to kick or punch them twice to kill them.  You can destroy the mound by stomping on it and thus stopping more mutants from coming out, and I strongly recommend this.  You see, one of the game play mechanics is that you have to strike a mutant once to make him spin and a second time to finish him off (using your special form of martial arts called Quack Fu).  The problem is that they will stop spinning after just a couple of seconds, and if there are more than one of them on the screen they have to ALL be spinning before they can be killed.  Given the atrocious controls of the game… hitting, punching, and jumping are all done with the same button… it’s very easy to find yourself with more mutants than you can possibly kill if you don’t finish them off quickly and keep more from emerging.  You’ll also find yourself frequently jumping when you’re trying to punch or kick, another source of aggravation.  Eventually you’ll come to a bridge, and mutants on the other side throw rocks down at you which you must avoid as you work your way to the other side.  Once you reach the other end of the bridge – the game ends.  At least if you’re playing Novice.  It shows you a medal and that’s all she wrote; you don’t even get a chance to start a new game, you have to literally RELOAD the game from scratch to try again!  If you’re playing intermediate or above though, here is where you use your ultra light flyer to try and reach the top of the volcano.  Like using the jet pack, you have to navigate thermal winds to make it to the top and it’s a little tricky.  Arriving there you parachute down and need to cross another bridge while avoiding holes made by lava falling from the cave ceiling and the Dark Overlord firing energy bolts at you from the far side.  If you can get close enough, you can kill him with a few well-placed shots from your Neutron Disintegrator.  Apparently at this point you can walk over and flip a switch to ‘turn off’ the volcano by jumping at it and then – the game ends.  You never actually rescue your friends, and it’s never explained why you need to turn off the volcano (or how that’s even possible for that matter).  The game makes decent use of the Commodore’s graphics and no one can say the source material isn’t… ummm… ‘original’, but this game fails on pretty much every other level.  The opening cutscene is too long and annoying to be forced to sit through, the game ends abruptly without letting you play again and the controls will constantly frustrate you.  The game is timed, but Howard walks as slowly as a Frenchman on his way to a battlefield.  I suppose if you’re one of the half-dozen people on the planet who enjoy Howard the Duck source material you may find some small measure of enjoyment here, but the other 6,890,309,327 of us should steer well clear.

 


Oltobaz1
Posts: 1605
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby Oltobaz1 » October 29th, 2011, 1:21 am

Howard the duck... as a huge Marvel fan, I'm more than
familiar with the character, I never knew there was a C64
game, though. Thanks for letting us know! Oh, and could
you provide us with a shipping address? I'd like to send
you my smelly French underwears, as a token of my
appreciation!!



MoonMetropolis

Howard the Duck (original director's cut)

Postby MoonMetropolis » October 29th, 2011, 5:20 am

Turning Howard the Duck into a live-action film was just an atrocious idea to begin with.  The entire point of the comic series is existential humor - it's totally surreal, drug-induced '70s lunacy.  The "joke" is that THERE IS NO JOKE.  I mean, if you're gonna make a game out of this series, you could at least stay true to the source material and have the whole point of the game be some kind of meta-joke - sort of like Penn & Teller's Smoke & Mirrors, or the Monty Python's Flying Circus game.

scotland171
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Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby scotland171 » January 8th, 2014, 8:05 pm

Howard the Duck came up today in the Review Spotlight, a grade F game of a grade F movie. The original run of the Marvel comics by Steve Gerber were a bit of a cult hit in the day - so I don't think *horrible* in bold or that only half a dozen people out there enjoy the original run is justified in describing the comics. I actually enjoy another of Gerber's 1970s creations, but calling that swamp creature Man-Thing was a bit unfortunate in hindsight.  You did miss a chance at a pun at the end of the review -- people should not 'steer clear', they should 'duck and cover'.   And yeah, why can you turn off a volcano with a switch?  Don't you at least have to sacrifice something, like your dignity? Oh wait, you already did that in playing this.

What is Howard wearing?  Are those green pyjamas?  Is that Howard or Donald's nephew Louie? And speaking of Donald, did you know Disney successfully pressured Marvel, after Steve Gerber was fired, to put pants on Howard the Duck to avoid confusion with Donald Duck...as if Donald wore ties, smoked cigars, and had a relationship with a smoking hot lady.  Well, considering that Disney now owns Howard the Duck with the acquisition of Marvel comics, Gerber has passed away, then we have probably seen the last of Howard the Duck. (Although Joss Whedon made a joking reference to a reboot, I think it would have to snow in Southtown for that to happen).  

[77481-173294-howard-the-duck]  

m0zart1
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Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby m0zart1 » January 8th, 2014, 9:42 pm

I liked the movie years ago.  It was just the right amount of absurd to catch my eye.  However, I tried to watch it again recently, and I have no idea what I was thinking.

I had no idea there was a video game of it at all.

darkrage61
Posts: 1678
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby darkrage61 » January 9th, 2014, 12:22 am

I watched the movie as a kid and I enjoyed it well enough, i've seen dozens of films that were WAY worse(like those godawful Saw and Paranormal Activity sequels, there's two more of the latter coming out this year, oh the pain!)

velcrozombie1
Posts: 400
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby velcrozombie1 » January 9th, 2014, 10:36 pm

@scotland17

I first got into comics in the mid-90s after I received a large collection of Marvel
comics from the 70s and early 80s that my Dad and his siblings put together when
they were younger. I was mainly interested in the X-Men at the time and I mostly
read them (apart from the Frank Miller-era Daredevil issues they had). I started
buying 4-5 different X-titles and one of them, Generation X, had a number of
cameos by Howard the Duck. I didn't think much about him at the time (other than
his presence being jarring), and I eventually started to explore comics beyond Marvel
and DC. In college I started reading Cerebus by Dave Sim and it quickly became my
favorite comic. It wasn't until later that I found out that Sim's main inspiration (besides
his initial desire to parody Conan the Barbarian) was Howard the Duck, and that
Sim did a lot for Steve Gerber as he got older. There's an Essential Howard the
Duck anthology put out by Marvel; I should probably get it.

cerebus howard.gif 

As far as the movie goes, I've heard it's pretty bad, but I might watch it
anyway; I'm fond of trainwrecks, especially expensive ones, and bad 80s
movies can at least provide some nostalgia.


Rev1
Posts: 1777
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby Rev1 » January 10th, 2014, 12:50 pm

I think the biggest surprise this game could have possibly had was actually being good. The movie was just terrible so I think we all expected the game to suck.

scotland171
Posts: 816
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby scotland171 » January 11th, 2014, 12:10 am

Let us give thanks LJN did not make a video game for Leonard Part 6.

velcrozombie1
Posts: 400
Joined: December 31st, 1969, 7:00 pm

Howard the Duck (original director's cut)

Postby velcrozombie1 » August 2nd, 2014, 11:05 am

MINOR SPOILERS FOR GUARDIANS OF THE GALAXY

I thought back to this thread last night after sitting through the end credits of Guardians of the Galaxy (quite a fun movie, btw) waiting for the extra scene that Marvel always puts at the very end of the credits. Quite unexpectedly, they used this extra scene for a Howard the Duck cameo, done in the style of the original comics rather than the 80s film version. Afterwards the scene went black again and they had a few words in memorandum of Steve Gerber, co-creator of Howard. A nice little tribute.


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