"Celeste" is the current game that is filling the void that Axiom Verge left with me...

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Paul Campbell
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Joined: August 12th, 2015, 10:52 pm

"Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Paul Campbell » December 6th, 2018, 3:34 pm

Without getting into too much detail (because I want to get back to playing), after having Axiom Verge take over my life for a good month or so, I hit a rut where no game was giving me the rush that Axiom Verge gave me. Not in game play, story, or especially music. I was obsessed with AV for a good month, and then I was obsessed with finding its replacement after I had wrung every last bit of fun out of it I could. Fast forward to a week ago, and downloading Celeste to my Switch has filled the void in my heart that Axiom Verge left when I couldn't find anything else to do in it. I highly recommend it, and you might as well buy a Pro Controller for your Switch at the same time, because you WILL need it. Combine some of the best game play mechanics I have ever seen, with some of the most current and palpable storylines I have seen in a game (let alone a retro-looking game, a deep story about mental and emotion health issues, in my opinion), and music that equals or outshines that of Axiom Verge, and you have Celeste.

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Retro STrife
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Joined: August 3rd, 2015, 7:40 pm

Re: "Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Retro STrife » December 6th, 2018, 4:00 pm

Thanks for the heads up. I've been planning to get Celeste on the PS4, but I always wait for downloadable games to go on sale, which Sony does pretty often. Hasn't happened yet for Celeste, though.

I'm also looking forward to downloading Iconoclasts, which looks like it's pretty similar to Celeste. It got really good reviews too, although not quite to the same level as Celeste.

Meanwhile, I do have Axiom Verge now, but still haven't gotten around to trying it.... But your post was what finally pushed me to buy it, after I had been on the fence about it for awhile.

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Retro STrife
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Re: "Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Retro STrife » December 6th, 2018, 11:51 pm

Speak of the litil divil, Celeste just went on sale today on PS4 for the first time. $13. Just bought it.

Paul Campbell
Posts: 158
Joined: August 12th, 2015, 10:52 pm

Re: "Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Paul Campbell » December 7th, 2018, 12:19 am

Awesome. It has a "Super Meat Boy" flavor, but MUCH more sophisticated controls and game play, and very interesting storylines that my wife would sit down and watch. Super Meat Boy interested me at first but the well ran dry pretty quick for me. Celest really caught me off guard because I initially saw the similarities and was a bit worried . The "just one more try" factor is absolutely off the charts with this game, once you get into it. The controls frustrated me at first because they are simple yet sophisticated, and in the heat of the moment you will eventually find yourself doing things you didn't know you could do. It's pretty amazing. And let me reiterate that the music is among the best I have ever heard in ANY video game.

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Retro STrife
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Re: "Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Retro STrife » December 8th, 2018, 3:15 pm

For those interested in physical media, Limited Run Games just announced that they’ll be releasing Celeste on PS4 and Switch on January 1. Wish I knew that before I just bought the download on PS4! But, on the bright side, the download was on sale for $13, whereas the physical release will be at least $30.

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Retro STrife
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Re: "Celeste" is the current game that is filling the void that Axiom Verge left with me...

Postby Retro STrife » December 28th, 2018, 1:25 am

Paul Campbell wrote:Awesome. It has a "Super Meat Boy" flavor, but MUCH more sophisticated controls and game play, and very interesting storylines that my wife would sit down and watch. Super Meat Boy interested me at first but the well ran dry pretty quick for me. Celest really caught me off guard because I initially saw the similarities and was a bit worried . The "just one more try" factor is absolutely off the charts with this game, once you get into it. The controls frustrated me at first because they are simple yet sophisticated, and in the heat of the moment you will eventually find yourself doing things you didn't know you could do. It's pretty amazing. And let me reiterate that the music is among the best I have ever heard in ANY video game.


I've been playing through this game the past few weeks -- I've put in about 5 or 6 hours, finished the first 3 levels, and the B-side of level 1 -- and I'm really not sure what to make of it. First off, as a caveat, let me say that I'm not a big fan of platformers to begin with and I'm especially not a fan of punishing platformers like Super Meat Boy. But on the flip side, I did enjoy Shovel Knight and beat that game... Celeste strikes a balance somewhere between Meat Boy and Shovel Knight in terms of how it feels to me. I agree with your assessment of it being a step up in quality from Super Meat Boy, which got boring for me quickly..I gave up on that game early on.

Like you, I was put off by Celeste at first, because it gave me that same Super Meat Boy vibe. But it has slowly grown on me a bit, and I hope the story picks up so that I can stay interested in it. The platforming alone definitely will not keep me hooked on a game like this, unless the story can propel me to keep going forward. I can definitely appreciate the genius in the level design, and the trial-and-error gameplay can be addictive as hell in spurts.. yet the punishing difficulty is enough to keep me away at times too. Overall, I see why it has garnered so much praise, but I'm feeling like it's not going to "fill the void" for me as much as it did for you. But, at least for now, I plan to keep going with it.


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