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Instant Fun
Posted: August 19th, 2014, 2:55 pm
by HardcoreSadism1
Heck, the Sega CD and advent of the CD/DVD-based consoles in general started the boom in cinematic detail.
Instant Fun
Posted: August 19th, 2014, 5:11 pm
by billydeethrilliams1
The problem is that cutscenes are so overdone that it just feels like a drag until the next gameplay section. Look at two classics: Super Metroid and Flashback. Super Metroid had the narrative woven into the gameplay, while Flashback had quick, to the point cutscenes that got the story across without sacrificing the gameplay.
Take a look at a recent example, The Swapper. So far I'm enjoying it because the story is told to you while you play (aside from computer terminals that you read).
Vexer- Yes, I understand it was a joke, but I feel he was making a point too. He probably just wanted the video to be light and funny without getting into more serious issues. I'm glad you enjoy cinematic games, my concern is that the industry is going to lose sight of what gaming was built upon in the first place: fun.
The very first game I ever played was Space Invaders… I miss that pick up and play sensibility.
Sorry to sound like an old man (even though I'm only 28).
Instant Fun
Posted: August 19th, 2014, 5:46 pm
by VideoGameCritic
I think the whole on-line/profile aspect also degrades the fun.
In addition to waiting for the game to load, you might need to install it. And then when you start it, it might need to go on-line to connect to servers and download updates. This all adds to the start-up time.
And then you have the annoying profiles - especially on the Xbox systems. If you have several players sifting through the profiles it's real pain, and if someone needs to "register" it just drags it out even further.
I like the old model: just hit start to enter the game and select your character. If you get a high score, you're prompted to enter your initials at the end. It was really the perfect system, but it's been ditched for a new system where they can monitor your every move for financial gain.
Instant Fun
Posted: August 19th, 2014, 6:04 pm
by Rev1
This is a really interesting topic. My favorite games always tend to have a pick up and play feeling and I would have to agree that current games all seem to take a bit too long to get going. Some games really need tutorials but it seems like most games do this nowadays and everything seems to push cinematic gaming. The most recent console that really seemed to push arcade style fun was the Dreamcast and it's still one of my favorite consoles because of it.
Instant Fun
Posted: August 19th, 2014, 6:19 pm
by Vexer1
Cutscenes don't feel like a "drag" to me at all, I see them as a reward for doing well in the game, it also helps if they're funny and entertaining(I.E. GTA V)
I don't think the industry is going to lose sight of games being "fun", remember everyone has their own definition of what games are "fun", so a game that you might find fun another person may not find fun and vice-versa. I don't find sports games fun and never will, but I do find FPS games very fun and always will.
I don't mind online profiles too much and I don't need a game to instantly load(with the current technology it's just not possible), (and I don't think the new model is only done for financial gain).
I grew up with the "pick and play" model(my first game was Sonic 2) but i've grown to love the new model as well.
Instant Fun
Posted: August 19th, 2014, 8:00 pm
by HardcoreSadism1
People are starting to complain about the slew of delays, even after waxing about buggy launch releases all throughout the seventh generation?
This is a positive thing, for the current generation and beyond. For every designer there is a human person, but there is no excuse to have a lagged out public release.
Instant Fun
Posted: August 19th, 2014, 10:00 pm
by bronZfonZ1
The biggest problem nowadays is that mobile and tablet is now the platform of choice for instant "fun" games, and those games are mostly free or freemium. Even some Dreamcast titles, such as Crazy Taxi, are showing up on the iPad, finicky virtual controls and all, for a mere 5 USD.
Therefore, games that are charging $60 upfront on release day must present themselves as a premium product, and, unfortunately, cinematic cutscenes are such elements that make AAA titles stand out from the mobile/tablet ones.
[QUOTE]I definitely disagree with that, I find the COD games instant fun, sure there's come cutscenes first, but once the gameplay begins it's fun from beginning to end. I think plenty of new games have a sense of "pure fun"[/QUOTE]
If you're well-versed in dual analog stick FPS controls, then it can be instant fun. IMO, there's quite a bit of a learning curve to gaining competence in console FPS controls. There's a reason why light gun shooters are still staples of the Dave and Busters and Gameworks of the world and FPSs are very rarely seen there.
Instant Fun
Posted: August 19th, 2014, 11:56 pm
by Vexer1
Every game can potentially have a learning curve depending on your preferences, stuff like say Dark Souls has way too steep of a learning curve for me to be able to enjoy it.
One games series for me that's instant fun is the Ninja Gaiden series.
Confusing control schemes are one of many reasons why I despise sports games, for me they are anti-fun in every aspect.
There's far too many new games that look amazing for me to consider giving up on them.
Instant Fun
Posted: August 20th, 2014, 4:56 am
by Oltobaz1
Instant fun : arcade gaming.
Classic consoles are full of arcade ports as well as arcade like originals. Still, arcades are still going strong in Japan, as such a lot of modern vs fighters and shmups were actually ported on PS3 and 360 (especially the 360 as far as shmups).Throw in PSN and XBox Live into the mix, lots of arcade reboots and classics. Get yourself a proper arcade stick (such as the X Arcade Dave reviewed, or one of these Chinese Qanba sticks, high quality stuff as well, some models being compatible with both HD consoles). Or better yet, invest in an LCD HD candy cab arcade cabinet, such as the Vewlix, the New Delta 32... With the proper hook ups and selection of games, you can then turn your modern consoles into actual arcade systems, games like Street Fighter 4 or Tekken Tag Tournament 2 being based on hardware similar to PS3 anyways.
I own two arcade cabinets, a Taito Vewlix for HD arcade gaming, and a Sega New Astro City dedicated to older games. Expensive stuff, but totally worth the investment for anyone after 'instant fun'.^^