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Boring Games = Boring Magazines
Posted: August 23rd, 2014, 7:16 pm
by ptdebate1
[QUOTE=Segatarious]
This is to vague. I said I want details. Tell me the controls, for starters - you can only stab in the dark.
By contrast, want to see some gameplay from Ass. Creed French Revisionlution? Here it is :
...
COD and Ass. Creed are pumped up yearly, use the same engine. Zelda is built from the ground up, every game. So.......what does the unreleased Zelda have in common with the 3DS one that was released last year? Precious little. Completely different games, completely different game engines. Cannot say the same about COD or Ass. Creed.....
[/QUOTE]
If you check Wikipedia, you'll notice that each generation of CoD and Assassin's Creed use a new engine or an expansion of a prior one. The one for Ghosts is called Umbra 3 IIRC, and the one for ACIV and Unity is AnvilNext. For earlier games in the series you had Anvil with some components from Havok.
Majora's Mask and Ocarina of Time used the same engine, did they not? What about the three GBC games? All visually and mechanically cut from the same cloth. It's very common in the industry to build on prior assets to create new content. Half of NSMBU looks like it was recycled from NSMB Wii. This isn't a bad thing--it saves time and precious resources during development instead of wasting them on needless busy work.
Instead of getting emotional, let's stop pretending that Nintendo is a paragon of innovation and realize that we like their games because they're good, not because they're radical or avante-garde. They're comfort food.
Boring Games = Boring Magazines
Posted: August 23rd, 2014, 7:59 pm
by Segatarious1
[QUOTE=scotland17][QUOTE=Segatarious]
OK, but here is the difference with Nintendo.
Mario Kart 8 is the best kart racer in the history of the industry. Best mechanics, best controls, best tracks, best racing.
Mari World Wii U is one of the finest Mario games and plat formers ever made.
[/QUOTE]
If Mario Kart 8 is 'the best kart racer in the history of the industry', then part of that is because the WiiU is superior to the Wii technically. If the WiiU could do more technically, then couldn't the Nintendo programmers have done more programmatically? [Yes] Given that the WiiU is considered the lowest spec'd console of the three bigs, then Mario Kart 8 would have been better still if made as a PS4 or XboxOne game. [Yes again]
Your argument against a single standard is actually a good argument for having it. [/QUOTE]
No it isn't. Who says what 'standard' got picked last gen?
Does Mario Kart Wii (last gen) control with Kinect too? If so, I do not want it. Nintendo motion controls >>> MS motion controls.
Boring Games = Boring Magazines
Posted: August 23rd, 2014, 8:01 pm
by Segatarious1
[QUOTE=ptdebate][QUOTE=Segatarious]
This is to vague. I said I want details. Tell me the controls, for starters - you can only stab in the dark.
By contrast, want to see some gameplay from Ass. Creed French Revisionlution? Here it is :
...
COD and Ass. Creed are pumped up yearly, use the same engine. Zelda is built from the ground up, every game. So.......what does the unreleased Zelda have in common with the 3DS one that was released last year? Precious little. Completely different games, completely different game engines. Cannot say the same about COD or Ass. Creed.....
[/QUOTE]
If you check Wikipedia, you'll notice that each generation of CoD and Assassin's Creed use a new engine or an expansion of a prior one. The one for Ghosts is called Umbra 3 IIRC, and the one for ACIV and Unity is AnvilNext. For earlier games in the series you had Anvil with some components from Havok.
Majora's Mask and Ocarina of Time used the same engine, did they not? What about the three GBC games? All visually and mechanically cut from the same cloth. It's very common in the industry to build on prior assets to create new content. Half of NSMBU looks like it was recycled from NSMB Wii. This isn't a bad thing--it saves time and precious resources during development instead of wasting them on needless busy work.
Instead of getting emotional, let's stop pretending that Nintendo is a paragon of innovation and realize that we like their games because they're good, not because they're radical or avante-garde. They're comfort food.[/QUOTE]
You are avoiding my challenge. Quite clearly MUCH MORE effort goes into a new Zelda than a new COD or Ass. Creed. Both with controls, graphics, game worlds, game play, game design. Quite clearly.
Where are my specific details on the new Zelda you supposedly can provide????
Boring Games = Boring Magazines
Posted: August 23rd, 2014, 8:54 pm
by Vexer1
I like that I get GI free and I don't think it "sucks ass" because of that, that's just silly.
Boring Games = Boring Magazines
Posted: August 23rd, 2014, 11:38 pm
by ptdebate1
@Sega-- run around, z-target, press A to slash, circle dodge, timed criticals, block puzzles, mini bosses, bosses, collectathons...what other details are you looking for? I thought you had played Zelda games before.
We like Zelda because it's just that--Zelda. It fills a gap in our gaming culture exactly its own shape. If it departed too much from the formula, fans would be upset!
Boring Games = Boring Magazines
Posted: August 24th, 2014, 12:27 am
by LoganRuckman1
[QUOTE=ptdebate]@Sega-- run around, z-target, press A to slash, circle dodge, timed criticals, block puzzles, mini bosses, bosses, collectathons...what other details are you looking for? I thought you had played Zelda games before. We like Zelda because it's just that--Zelda. It fills a gap in our gaming culture exactly its own shape. If it departed too much from the formula, fans would be upset![/QUOTE]
I actually LOVE the "oddball" Zelda titles. Majora's Mask, Wind Waker, Zelda II, all fantastic games.
Boring Games = Boring Magazines
Posted: August 24th, 2014, 3:24 am
by TheLastNightmare1
Part of the reason the older magazines were so much fun was because you had talented artists creating 2d art for a 2d screenshot, which reflected their approach to the unique strengths and the weaknesses of the very limited hardware available at the time.
A game like Shadow of the Beast could sell millions of dollars worth of hardware just by looking like an album cover in a still screenshot. And where would the C64 vs. Spectrum debates be, if everyone had to actually play all of the previewed games before forming an opinion?
That sort of thing doesn't exist anymore. Screenshots of a game ported between any two of the PS3, PS4, 360, XBone, and Wii-U consoles, will look almost exactly the same, minus subtle nuances in resolution, or light and shadow. They'll also represent a lack of imagination from the people taking the picture - what separates one realistic modern warzone from another? You'll need to read the articles to find out.
Boring Games = Boring Magazines
Posted: August 30th, 2014, 10:24 pm
by Jon1
I agree with how uninspiring the artwork on these modern magazines are. I started noticing a few years ago that the magazines always have dull colors, nothing imaginative at all, like a soldier in a dark warzone, it's ridiculous. It's absolutely ridiculous how uninspiring the industry is. I started noticing in like 97-98 that Sony became the titan in the industry and everyone else fell to the wayside. And it kind of made me uneasy. I'd liked the PS1 up to that point, but the horrifying graphics and unfathomable load times made me mad they had a monopoly. That has something to do with the fact that I started losing interest in magazines like Gamepro around that time. Up to then (97-98) I'd been a huge fan of those magazines. But people were acting like the PS1 was this legendary system, and it wasn't. PS1 games started getting promoted like crazy at the expense of every other company. Does anyone even play PS1 games anymore?