Postby DaHeckIzDat1 » June 28th, 2014, 1:37 am
I've been thinking a lot lately if it would be possible for a game to actually craft a story completely around the player's actions. I mean, take it even further than Mass Effect did. You start off with a completely clean slate, dropped off in the middle of a big open world, and the story starts forming itself the moment you begin to interact with what's going on . For example, you're just walking through the woods and you see somebody being attacked by bandits. You could run up and save the man, who would then run off and tell people he'd just been waved by a hero. A few minutes later, a bunch of the King's knights come riding up to you, saying that the king has heard of what you've done and would like you go join his army. You join as a high ranking officer, and are thrust into the war he's in with another kingdom. At the last moment, though, you betray the king and put a knife in his back, so you just created your own twist to the story, and suddenly everyone is hunting you down for high treason. On the other hand, could NOT save the man in the woods. You could let the bandits rob and murder him, and then stealthily go and kill the bandits for all their loot, thereby beginning a completely different story about you becoming a master thief.
Well, that was certainly a long winded explanation, but i finally got my point across. I know this will never happen, as it would take a ridiculous amount of data and memory, but hey- its a cool idea, right?