Criticize Your Favorite Video Game!
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darkrage61
- Posts: 1678
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Bubsy 2:WAY too easy to get lost in later levels, too strict time limits on some levels.
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Edward1
- Posts: 297
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Deus Ex- This game is a masterpiece, but has many problems. The graphics have a really bland look to them. The AI is not very good. Also, its one of those games that gets easier as you go on, because your character gets far too powerful. The PS2 port is also terrible. Play on PC if you want to play this flawed but brilliant masterpiece.
OddWorld (Both Abe games) - The controls could be improved.
Trials Evolution (yes this game is only a month or so old, but I can already tell its one of the greatest games of all time) - Many of the user created levels suck. They seem to think making them ridiculously hard = quality.
Geometry wars - My fiance has epilepsy. There is far too much flashing in the game, so she can't play it.

Unreal Tournament - In the assault mode, people found glitches in most of the maps that allows them to "rocket jump" to the other side of the level and ruin the game balance. These problems were never fixed with patches.
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N64Dude1
- Posts: 1242
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
@Blueguy I resent that,Rusty Bucket gets a very bad rep,yeah it's swimming based,but it's interesting enough in its own right and frankly I thought it was still appropriately difficult.
The greatest game ever created doth not deserve more
As for 64,really I though old Shiftin' Sand Land was mostly quite easy,compared to Hazy Maze coins that is,and as for flying for the Wing Cap,....uh it's got nothing on the other Rainbow level
Speaking of Rainbow levels that brought down a games quality by a very minute margin,Mario Kart 64 would've been the best game ever if the Rainbow Road was shorter and had more than just Chain Chomps as a challenge,the music and atmosphere do give it some credit. But honestly compared to the other tracks in the game,...it don't hold up well
Alright and Sonic CD could've been a little longer and a better level than that stupid Wacky Workbench
And StarFox 64 could've been easier
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ptdebate1
- Posts: 909
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Rez - It ought to have more levels and more varied sound effects! Also, I hate the way the pace of the music inevitably quickens during boss fights. Often it just becomes a button-mashing fest. I would have appreciated a stronger focus on the aesthetic qualities of the game, which are outstanding, and game mechanics that are closer married to these qualities.
LOZOOT - Nintendo shot themselves in the foot by delaying the inevitable and sticking to the cartridge medium. The textures in this game (although pretty good by 1998 standards) could have been vastly improved with a more capacious storage medium (not necessarily CD-ROMs!). The 64DD was not marketed properly--otherwise it might have been a success and games like OOT would be much more than what they are today.
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CaptainCrunch1
- Posts: 12
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
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Bubsy1
- Posts: 31
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Pikmin 3-Stupid Voice Acting
Injustice-Controls bad
BO2 Zombies-8 year olds
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ptdebate1
- Posts: 909
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
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rift1
- Posts: 248
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Digital Devil Saga - they could have made part 2 better

Shadow Tower Abyss - More new game+ differences
Wipeout 3 - Honestly this game is perfect
Castlevania: SOTN - You shouldn't be able to cast spells you haven't discovered yet, just because you know the input motion.
Alien vs. Predator (Jaguar) - Auto map does not reset between saves or floors! Auto map does not reset between saves or floors! Auto map does not reset between saves or floors! Auto map does not reset between saves or floors! Auto map does not reset between saves or floors! Honestly this would be one of my perfect games without that fatal flaw. It makes the ducts practically impossible and such a chore and takes away from the exploration element that is supposed to be its bread n butter.
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Jon1
- Posts: 378
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
Banjo-Kazooie: I hated how on just about every level the squirrel keeps on teaching you new moves. It's annoying as hell and slows down the pace of the game. There should have been an option to use all the moves from the beginning. And yes, the swimming could have been a little better.
Super Mario 64: There are a few things I can't stand about this game that drag it down. One thing I always tell people is that there's no go to levels where you know you can have fun. They all seem tedious in one way or another. For every other great platformer, I can name at least one go to level where you just about always have a blast. For instance, Banjo had the Tropical Island and Rusty Bucket Bay. And also, some stars are unfairly hard to get due to faults in the game design, which is extremely disappointing.
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rift1
- Posts: 248
- Joined: December 31st, 1969, 7:00 pm
Criticize Your Favorite Video Game!
The original Clock Tower is only in Japanese, which means if you want to play it and understand it, you have to follow a guide or do some "gray" and "black market" things, to which I personally object. Nintendo could have localized the game when they put it out on Wii VC, but they chose not to do so, nor release it in the US. It's a shame, since Clock Tower 2 (what we knowin the States as Clock Tower) on the Playstation is great but lacks coherent explanation without playing the original.
[/QUOTE]I love the original Clock Tower. I have an English language copy with label, case and everything that I play on my real SNES. I highly recommend going this route. I despise emulators and all that stuff, but this is a real cartridge on real hardware.
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