[QUOTE=ptdebate][QUOTE=Atarifever][QUOTE=ptdebate]
Not only are games
cheap (remember $100 cartridges? Compare that to $15 for Shovel Knight)
[/QUOTE]
I don't remember $100 cartridges that well. I remember $3 rentals and having one person on your street getting a game meaning everyone eventually got to have a few weeks with it. I
own a lot more games now, but I probably played just as many as a kid for real, real cheap. Looking at how many I finish (or ever end up installing) I think I was easily as well off then. [/QUOTE] 24-Mb games on Genesis were $90-$100 when they released. Virtua Racer was $100. Large-capacity SNES games were $70 or $80. AES games retailed for several hundred dollars. Cartridge games were tremendously expensive, especially for middle- and working-class homes. Even plain old Atari VCS games were $117 a piece, adjusting for inflation.[/QUOTE]
I'm not saying I don't remember the price existing, I just don't remember it well because I didn't really pay it. I grew up in a one income family of limited means (and am now the breadwinner for a one income family of limited means
![[smile]](/images/boards/smilies/smile.gif)
). The idea of buying many games, just for me and not including my brother and sister, rather than renting or getting a loan of them would never have entered my mind. In the world of 1991, say, I would have rented Shovel Knight, and probably only paid half the rental with my best friend covering the other half. I'd have played it for $1.50. I played a ton of WCW vs. NWO and other wrestling games on the N64, but I never owned any console from that generation at all (me and my friend Todd went half on weekend rentals whenever we had some newspaper money).
If we did buy games (usually Christmas) you either shared them, or, in my Brother's case, handed down your old systems and games to your little brother (me). These prices were high, but they were for a different thing. A thing that could be rented, loaned, handed down, and sold. One cart would have many lives, and many owners. Those prices were for a different good, and they were for something purchased infrequently, and shared around. I didn`t often see the full price on a game back then, because that isn`t how me, or anyone else I knew, used or thought about games.