Story vs Plot in Video Games
-
Tron1
- Posts: 401
- Joined: December 31st, 1969, 7:00 pm
Story vs Plot in Video Games
For me the emotional or spiritual journey has the most to do with "what's at stake?" In tactics games when characters can die and not be replaced I value their personal stories more. I'm not writing about the stories that the game directly provides like biographies. I'm writing about the stories that they have had as a part if my team, how they contributed and even their demise. Games like Dark Souls that penalize death make the risks much greater, which also makes the story more important. When you can just reload a save point or just restart from a check point then the death is meaningless so who cares about the story that they are living. When you can get shot five times and hide behind a rock for 30 seconds to magically regenerate health then what difference does it make what that characters story is?
-
Vexer1
- Posts: 883
- Joined: December 31st, 1969, 7:00 pm
Story vs Plot in Video Games
Personally I don't think having checkpoints and being able to reload a save automatically makes you not care about the story,
I don't see why a game having regenerating health should make me care less about the story, it doesn't work that way for me, as the stories in the COD games have always kept me engaged regardless of how many times I died. Though I do appreciate games like Obscure where character deaths are permanent.
Personally I find games like Dark Souls more frustrating then enjoyable,
Return to “Video Games General”