Okay, so if you've noticed, the Nintendo threads lately have been getting derailed and filled with drama (some from me, I admit), so I decided to create two Nintendo specific threads to curb some of that. This is The Praise Nintendo Thread, in which we talk about what we like about Nintendo. The other thread will be The Criticize Nintendo Thread. Please try not to bring other companies into these threads, as they are strictly Nintendo. If you have a legitimate comparison though or the other company is relevant to the discussion, by all means let us hear your thoughts. Anyways, here's some of my praise.
Nintendo is the company closest to my heart. I grew up with them, and they'll always be my favorite company. My heart will always have a place for Nintendo, no matter how bad they may or may not screw up.
I also think they make the best games. That's just my opinion, of course, but even taking away my nostalgia, I would find their games the most fun.
I admire their dedication to the Wii U, as Steer said. Any lesser developer would have given up and called it a loss, but nope, Nintendo supports their systems.
The Praise Nintendo Thread
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ptdebate1
- Posts: 909
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
[QUOTE=LoganRuckman]Okay, so if you've noticed, the Nintendo threads lately have been getting derailed and filled with drama (some from me, I admit), so I decided to create two Nintendo specific threads to curb some of that. This is The Praise Nintendo Thread, in which we talk about what we like about Nintendo. The other thread will be The Criticize Nintendo Thread. Please try not to bring other companies into these threads, as they are strictly Nintendo. If you have a legitimate comparison though or the other company is relevant to the discussion, by all means let us hear your thoughts. Anyways, here's some of my praise.
Nintendo is the company closest to my heart. I grew up with them, and they'll always be my favorite company. My heart will always have a place for Nintendo, no matter how bad they may or may not screw up.
I also think they make the best games. That's just my opinion, of course, but even taking away my nostalgia, I would find their games the most fun.
I admire their dedication to the Wii U, as Steer said. Any lesser developer would have given up and called it a loss, but nope, Nintendo supports their systems.[/QUOTE]
Their commitment to "gameplay first."
By prioritizing gameplay over story, setting, and character, Nintendo has inadvertently created some of the most memorable stories, settings, and characters. Why do universes like Mushroom Kingdom and Hyrule endure? Because they were designed as places within which certain gameplay structures could exist and flourish. Majora's Mask extends the time travel mechanic to a constant feature of resetting the world to evade the apocalypse. Because the game's puzzles are based on time, the themes in the game itself revolve around the denial or acceptance of the fact that the world is coming to an end. This finality is even built into the name of the world itself (Termina). What is an Ocarina of Time? Well, it's a device that, along with the other sacred relics, allows the player character Link to travel between two versions of Hyrule: a "light" and a "dark" version, if you will. One represents youth and innocence, blind prosperity, nostalgic yearning. The other is a world that has already experienced the fall and bears the mark of an inevitable fate.
Nintendo characters traverse different states, environments, and identities. There's a sense of Nietzsche's eternal return to the Zelda series in particular, with each new installment in the series applying a new spin on the old yarn. But with every new transformation, iteration, or reimagining, come exciting new ways to play. As Nintendo reimagines, they consistently capture the imagination of each gaming generation with timeless, challenging, and meaningful experiences.
I'm gonna stop now because I'm starting to sound like a Nintendo Direct myself. I think you can get the gist of what I mean though with this succinct statement: Nintendo consistently produces great gaming experiences by building upon successful foundations with new and relevant products. Their development is informed by the philosophy that "gameplay [comes] first." The result of this line of thinking is software that is 100% comfortable with its existence as software (contra Quantic Dream or recent Final Fantasy titles, for example). Games are best, after all, when they focus on what games do best--invite interaction rather than seeking to wrest it from the player's hands at every turn.
Nintendo is the company closest to my heart. I grew up with them, and they'll always be my favorite company. My heart will always have a place for Nintendo, no matter how bad they may or may not screw up.
I also think they make the best games. That's just my opinion, of course, but even taking away my nostalgia, I would find their games the most fun.
I admire their dedication to the Wii U, as Steer said. Any lesser developer would have given up and called it a loss, but nope, Nintendo supports their systems.[/QUOTE]
Their commitment to "gameplay first."
By prioritizing gameplay over story, setting, and character, Nintendo has inadvertently created some of the most memorable stories, settings, and characters. Why do universes like Mushroom Kingdom and Hyrule endure? Because they were designed as places within which certain gameplay structures could exist and flourish. Majora's Mask extends the time travel mechanic to a constant feature of resetting the world to evade the apocalypse. Because the game's puzzles are based on time, the themes in the game itself revolve around the denial or acceptance of the fact that the world is coming to an end. This finality is even built into the name of the world itself (Termina). What is an Ocarina of Time? Well, it's a device that, along with the other sacred relics, allows the player character Link to travel between two versions of Hyrule: a "light" and a "dark" version, if you will. One represents youth and innocence, blind prosperity, nostalgic yearning. The other is a world that has already experienced the fall and bears the mark of an inevitable fate.
Nintendo characters traverse different states, environments, and identities. There's a sense of Nietzsche's eternal return to the Zelda series in particular, with each new installment in the series applying a new spin on the old yarn. But with every new transformation, iteration, or reimagining, come exciting new ways to play. As Nintendo reimagines, they consistently capture the imagination of each gaming generation with timeless, challenging, and meaningful experiences.
I'm gonna stop now because I'm starting to sound like a Nintendo Direct myself. I think you can get the gist of what I mean though with this succinct statement: Nintendo consistently produces great gaming experiences by building upon successful foundations with new and relevant products. Their development is informed by the philosophy that "gameplay [comes] first." The result of this line of thinking is software that is 100% comfortable with its existence as software (contra Quantic Dream or recent Final Fantasy titles, for example). Games are best, after all, when they focus on what games do best--invite interaction rather than seeking to wrest it from the player's hands at every turn.
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LoganRuckman1
- Posts: 329
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
Zelda U looks HOLY CRAP AMAZEBALLS! The moment I saw it, I was like, wow, those graphics are incredible! And then it's been confirmed that that was in game footage? And people say the Wii U can't handle next (current?) gen graphics? Oh, and the fact that it's going to be OPEN WORLD. This game will be incredible. I wouldn't be surprised if yet another mega critically acclaimed Zelda game wins Game Of The Year from several publications and websites in 2015.
Pokemon Omega Ruby and Alpha Sapphire has me extremely excited. Gen 3 is my favorite Pokemon generation, and to see what they're doing to it made me cry tears of joy. I'm eagerly awaiting the new Mega Evolutions as well.
Pokemon Omega Ruby and Alpha Sapphire has me extremely excited. Gen 3 is my favorite Pokemon generation, and to see what they're doing to it made me cry tears of joy. I'm eagerly awaiting the new Mega Evolutions as well.
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N64Dude1
- Posts: 1242
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
They tend to be the only ones really changing up the controllers to better fit the player, and they are the last of their kind to give a damn about on the couch multiplayer.
And they created the N64.![Big Grin - :D [biggrin]](/images/boards/smilies/biggrin.gif)
And they created the N64.
![Big Grin - :D [biggrin]](/images/boards/smilies/biggrin.gif)
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PinMike86661
- Posts: 86
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
Nintendo is the only real great 1st party developer that can survive on their IPs alone. Also, for as much as gamers and journalists say how Nintendo always plays it safe with Mario, they really don't; with the exception of the Super Mario Galaxy series, Nintendo's post-SNES Mario games have only been released only once per platform. Also, Mario Kart has only had one installment for each console platform; ditto for New Super Mario Bros. and Super Smash Bros.. Besides, compared to every other game company right now, Nintendo at least attempts to create new IPs such as Wario Ware, Ouendan/Elite Beat Agents, Wii series, Wonderful 101, and Code Name: Steam; meanwhile the other companies that abandoned the company (mostly Western-based) just releases more of the same games. It would be quite unfortunate to have gaming generations without Nintendo, especially since they still make great software and I feel (with the exception of indie developers) they are the only remnants of classic game design left in the industry.
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BanjoPickles1
- Posts: 1321
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
As much as I love all three, Nintendo holds a special place.
Out of the three, Nintendo has proven that they are the only ones who can survive based on the strength of their own franchises.
They take the time to ensure that their products are AAA quality, and never rush release anything.
Out of the three, Nintendo has proven that they are the only ones who can survive based on the strength of their own franchises.
They take the time to ensure that their products are AAA quality, and never rush release anything.
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LoganRuckman1
- Posts: 329
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
[QUOTE=ptdebate]
Their commitment to "gameplay first."
By prioritizing gameplay over story, setting, and character, Nintendo has inadvertently created some of the most memorable stories, settings, and characters. Why do universes like Mushroom Kingdom and Hyrule endure? Because they were designed as places within which certain gameplay structures could exist and flourish. Majora's Mask extends the time travel mechanic to a constant feature of resetting the world to evade the apocalypse. Because the game's puzzles are based on time, the themes in the game itself revolve around the denial or acceptance of the fact that the world is coming to an end. This finality is even built into the name of the world itself (Termina). What is an Ocarina of Time? Well, it's a device that, along with the other sacred relics, allows the player character Link to travel between two versions of Hyrule: a "light" and a "dark" version, if you will. One represents youth and innocence, blind prosperity, nostalgic yearning. The other is a world that has already experienced the fall and bears the mark of an inevitable fate.
Nintendo characters traverse different states, environments, and identities. There's a sense of Nietzsche's eternal return to the Zelda series in particular, with each new installment in the series applying a new spin on the old yarn. But with every new transformation, iteration, or reimagining, come exciting new ways to play. As Nintendo reimagines, they consistently capture the imagination of each gaming generation with timeless, challenging, and meaningful experiences.
I'm gonna stop now because I'm starting to sound like a Nintendo Direct myself. I think you can get the gist of what I mean though with this succinct statement: Nintendo consistently produces great gaming experiences by building upon successful foundations with new and relevant products. Their development is informed by the philosophy that "gameplay [comes] first." The result of this line of thinking is software that is 100% comfortable with its existence as software (contra Quantic Dream or recent Final Fantasy titles, for example). Games are best, after all, when they focus on what games do best--invite interaction rather than seeking to wrest it from the player's hands at every turn.[/QUOTE]
That was beautiful, man (Clerks reference FTW)! Have you ever thought of writing for your own website or blog? You'd be great at it!
[QUOTE=N64Dude]They tend to be the only ones really changing up the controllers to better fit the player, and they are the last of their kind to give a damn about on the couch multiplayer.
And they created the N64.
[/QUOTE]
Yes, you can't forget about Nintendo's control innovation. Whether it's the NES with the dpad and buttons, the N64 with analogue controls (admittedly not the first), the Wii with motion controls, the DS with touch screen controls, the Wii U with the screen on the controller (you could technically say the Dreamcast did it first, but Nintendo definitely advanced the technology), or the SNES controller, which provided the template for all future controllers, Nintendo has shown that they are just as innovative with their controllers as they are with their games.
Yes, I agree. As other companies are travelling to the future of online only multiplayer, Nintendo has proven that they still care about the gamer who just wants to play with his friends or family. I mean, online can be fun, but I prefer local on the couch multiplayer any day. Nothing beats the thrill of playing with the ones closest to you.
And I love the N64, so I'll agree with you on that one!
[QUOTE=PinMike8666]Besides, compared to every other game company right now, Nintendo at least attempts to create new IPs such as Wario Ware, Ouendan/Elite Beat Agents, Wii series, Wonderful 101, and Code Name: Steam[/QUOTE]
I'm glad someone else realizes that Nintendo still makes new IPs. I'm tired of people saying they only release the same stuff over and over again. In addition to the ones you listed, they also created Nintendo Land, Nintendogs, Brain Age (I think), Splatoon, etc. But whenever you bring those games up, people will be like "They don't count, those games suck" or something else that dismisses them completely. Um, they totally do count. Your complaint was that Nintendo only releases the same stuff. It doesn't matter whether you like the new IPs or not. How you personally feel about them is completely irrelevant. You can complain that you don't like them all you want, but please don't say Nintendo just rehashes their games and completely dismiss their new IPs.
Their commitment to "gameplay first."
By prioritizing gameplay over story, setting, and character, Nintendo has inadvertently created some of the most memorable stories, settings, and characters. Why do universes like Mushroom Kingdom and Hyrule endure? Because they were designed as places within which certain gameplay structures could exist and flourish. Majora's Mask extends the time travel mechanic to a constant feature of resetting the world to evade the apocalypse. Because the game's puzzles are based on time, the themes in the game itself revolve around the denial or acceptance of the fact that the world is coming to an end. This finality is even built into the name of the world itself (Termina). What is an Ocarina of Time? Well, it's a device that, along with the other sacred relics, allows the player character Link to travel between two versions of Hyrule: a "light" and a "dark" version, if you will. One represents youth and innocence, blind prosperity, nostalgic yearning. The other is a world that has already experienced the fall and bears the mark of an inevitable fate.
Nintendo characters traverse different states, environments, and identities. There's a sense of Nietzsche's eternal return to the Zelda series in particular, with each new installment in the series applying a new spin on the old yarn. But with every new transformation, iteration, or reimagining, come exciting new ways to play. As Nintendo reimagines, they consistently capture the imagination of each gaming generation with timeless, challenging, and meaningful experiences.
I'm gonna stop now because I'm starting to sound like a Nintendo Direct myself. I think you can get the gist of what I mean though with this succinct statement: Nintendo consistently produces great gaming experiences by building upon successful foundations with new and relevant products. Their development is informed by the philosophy that "gameplay [comes] first." The result of this line of thinking is software that is 100% comfortable with its existence as software (contra Quantic Dream or recent Final Fantasy titles, for example). Games are best, after all, when they focus on what games do best--invite interaction rather than seeking to wrest it from the player's hands at every turn.[/QUOTE]
That was beautiful, man (Clerks reference FTW)! Have you ever thought of writing for your own website or blog? You'd be great at it!
[QUOTE=N64Dude]They tend to be the only ones really changing up the controllers to better fit the player, and they are the last of their kind to give a damn about on the couch multiplayer.
And they created the N64.
[/QUOTE]Yes, you can't forget about Nintendo's control innovation. Whether it's the NES with the dpad and buttons, the N64 with analogue controls (admittedly not the first), the Wii with motion controls, the DS with touch screen controls, the Wii U with the screen on the controller (you could technically say the Dreamcast did it first, but Nintendo definitely advanced the technology), or the SNES controller, which provided the template for all future controllers, Nintendo has shown that they are just as innovative with their controllers as they are with their games.
Yes, I agree. As other companies are travelling to the future of online only multiplayer, Nintendo has proven that they still care about the gamer who just wants to play with his friends or family. I mean, online can be fun, but I prefer local on the couch multiplayer any day. Nothing beats the thrill of playing with the ones closest to you.
And I love the N64, so I'll agree with you on that one!
[QUOTE=PinMike8666]Besides, compared to every other game company right now, Nintendo at least attempts to create new IPs such as Wario Ware, Ouendan/Elite Beat Agents, Wii series, Wonderful 101, and Code Name: Steam[/QUOTE]
I'm glad someone else realizes that Nintendo still makes new IPs. I'm tired of people saying they only release the same stuff over and over again. In addition to the ones you listed, they also created Nintendo Land, Nintendogs, Brain Age (I think), Splatoon, etc. But whenever you bring those games up, people will be like "They don't count, those games suck" or something else that dismisses them completely. Um, they totally do count. Your complaint was that Nintendo only releases the same stuff. It doesn't matter whether you like the new IPs or not. How you personally feel about them is completely irrelevant. You can complain that you don't like them all you want, but please don't say Nintendo just rehashes their games and completely dismiss their new IPs.
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Oltobaz1
- Posts: 1605
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
They pretty much created handheld gaming. There had been other attempts before, like the Microvision, but the Game Boy really started something.
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Vexer1
- Posts: 883
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
They're systems are usually very reasonably priced, that was one of the things that convinced me into buying a Gamecube over a PS2 or an Xbox after my Dreamcast died.
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HardcoreSadism1
- Posts: 526
- Joined: December 31st, 1969, 7:00 pm
The Praise Nintendo Thread
Being a generation behind is never a bad thing with Nintendo. Anything from NES to Wii is widely affordable.
Nintendo's hardware, aside from the DS, are infallible tanks. Throw a Gameboy off the Empire State Building and it'll work like straight from the factory still.
Nintendo's hardware, aside from the DS, are infallible tanks. Throw a Gameboy off the Empire State Building and it'll work like straight from the factory still.
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