I want to use the new Donkey Kong platformer as my example. I do not own it, I have not played it, but I am familiar with the series having played the past games, and of course look it up on youtube, you can see what I am talking about, whether you agree or not - well that's what the comment bar is for.
An expensive game to make, took a lot of time, obviously tons of attention to detail.
But so what? Most of this is just eye candy, and the 'dynamic' camera in the levels - as in, you do a SIMPLE button prompt to shoot DK through etc, etc and etc that are blowing up and particle effecting all around you.
Does it really add anything to the bread and butter game play? I would say no. It is just a lot of flash and noise. To me, things like this are a big turnoff, like calling in air strikes in FPS, or automated sequences you trigger in any game, usually they are cinematic or what have you, boom boom boom oh nice, now you can play again.
Seems to me like a big cop out. One of the reasons I have avoided this game. I will pick it up eventually, but it feels so 'western'. Which is to say, a game just needs to be flashy to be 'good'. Mario 3D World looks really nice, but it is all bread and butter Mario gameplay, nothing is sacrificed for the player so we have to watch the game developer flex their muscles, or pull the table cloth out from under the dishes, and all that.
What do you think? It is not as invasive as story, I guess, but still feels cheap and over the top to me.
Overproduced games - plaguing the industry?
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Overproduced games - plaguing the industry?
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Overproduced games - plaguing the industry?
Killzone Shadow Fall has a lot of those moments, by design it is an eye candy launch title but gameplay wise it's a by the numbers FPS. So yeah it does add that pizazz and probably adds something to the overall experience but does it make the core game better ? No probably not.
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Overproduced games - plaguing the industry?
Steer, I kind of like the production values of the new DK platformer. I realize that you are only using this one game as an example. And I'm not up to snuff with some of the finer points in gaming, but if I understand you correctly, the question is "Do all the extra explosions, cut-scenes, and eye candy take away from the gaming experience?" As for the new DK, I would say no.
Again, don't know if that's what you mean (your knowledge of modern gaming far exceeds mine). For me, I guess it comes down to whether these aspects feel forced, unnecessary, or drawn out. For DK, I'd say no. In fact, I like how this sets the scene for the game. Granted, it gets frustrating if it's used too often, but in DK, it is usually short and sweet, and they use these scenes in a comical way.
By the by, I would suggest picking up the new DK. My son and I are having a blast with it.
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Overproduced games - plaguing the industry?
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Overproduced games - plaguing the industry?
The Fallout games were pretty good but I don't feel that they were the best FPS's on the 360.
Didn't care much for Bioshock, that's a game that I felt did not live up to the massive hype it got from magazines like Gameinformer. If there ever was a game that felt "overproduced" to me, it's that one, it felt to me like the developers were more interested in how realistic the water and cities look and kind of neglected the gameplay and story.
I love stuff like the Modern Warfare series, Black Ops 2, Quake 4, Far Cry 3, The Darkness 1 and 2, Medal Of Honor, Timeshift, Halo 3, 4 and Reach, Turok, Battlfield 3, Bad Company 1 and 2, F.E.A.R. 2 and 3, Borderlands 1 and 2, Rage, Metro 2033 and Last Light, Bulletstorm, Homefront, Crysis series and Deux Ex: Human Revolution.
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Overproduced games - plaguing the industry?
I love what retro studios has done with the DKC franchise. Yes there's a lot of flash and the games are technically impressive (even DKCR ran at 60 fps on the humble Wii). But the gameplay is solid and silky smooth. Gameplay vs. graphics? No. I'd like both please.
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Overproduced games - plaguing the industry?
IIt's almost the equivalent of Darkrage6 criticizing... Nevermind.
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Overproduced games - plaguing the industry?
Mario 3D World looks really nice, but it is all bread and butter Mario gameplay[/QUOTE]
I think you kind of ruined your point right here, because you said yourself that you haven't played the game, so you don't know if it has the "bread and butter" needed to justify the production values.
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