Do game buyers and players have 'common values' anymore?
Posted: November 24th, 2014, 11:43 am
You often see two terms a lot on game message boards, and I am afraid both are immature terms - 'fanboy' and 'troll' - A 'fanboy' is a person who seemingly likes something too much, a 'troll' someone who supposedly posts only to tweak you and your precious, unimpeachable opinion on gaming, someone who does not accept the Metaopinion of the day, that you have absorbed and cling to like it is doctrine.
I will not touch on trolling, because it is never a problem if you take care of your own posts, and do not let someone else dictate your position to you.
But the fanboyism I think is a stumbling block to the unity and well being of gaming.
Fanboy is nearly ALWAYS applied to console brands - unless you play everything, you are a fanboy, which is silly. If you do not buy wholy into what the Metaopinion of what a consoels stenghts and weaknesses are - REGARDLESS OF YOUR OWN PEROSNAL TASTE - you are a fanboy.
And my point is - isn't that a wonderful advantage to game makers, to distract away from the faults of their products, and take away the formerly predictable expectation of quality assurance or price limits on games?
Why do the game console buying masses not have common values on expectations for game buying anymore? For example -
- Why did you not see a universal uprising against very expensive DLC, doubling the cost of games, and pay online services? Not to mention microtransactions creeping into expensive retail games?
-Why are CONSOLE game buyers so accepting of very messy games, long install times, and huge PC patches (often day one on, disc software!) which have taken over a good portion of the console market, on some systems? Back in the hey-day of PS2 console gaming, PC gaming was thought to be dead or dormant, now it dominates consoles - is that the biggest irony of our day and time?
We are seeing more and more blow back from some of these issues on forums and social media - but is it just a small fringe? Will it have any affect on the future of console games and game buying? Or is console gaming essentially dead, has the internet changed it into something that cannot be truly called console gaming, at this point?
Are consoles definable as consoles today? Why are people buying consoles that behave like PC's, except they are far more expensive to buy and play games on, and why do they not care about that?
I will not touch on trolling, because it is never a problem if you take care of your own posts, and do not let someone else dictate your position to you.
But the fanboyism I think is a stumbling block to the unity and well being of gaming.
Fanboy is nearly ALWAYS applied to console brands - unless you play everything, you are a fanboy, which is silly. If you do not buy wholy into what the Metaopinion of what a consoels stenghts and weaknesses are - REGARDLESS OF YOUR OWN PEROSNAL TASTE - you are a fanboy.
And my point is - isn't that a wonderful advantage to game makers, to distract away from the faults of their products, and take away the formerly predictable expectation of quality assurance or price limits on games?
Why do the game console buying masses not have common values on expectations for game buying anymore? For example -
- Why did you not see a universal uprising against very expensive DLC, doubling the cost of games, and pay online services? Not to mention microtransactions creeping into expensive retail games?
-Why are CONSOLE game buyers so accepting of very messy games, long install times, and huge PC patches (often day one on, disc software!) which have taken over a good portion of the console market, on some systems? Back in the hey-day of PS2 console gaming, PC gaming was thought to be dead or dormant, now it dominates consoles - is that the biggest irony of our day and time?
We are seeing more and more blow back from some of these issues on forums and social media - but is it just a small fringe? Will it have any affect on the future of console games and game buying? Or is console gaming essentially dead, has the internet changed it into something that cannot be truly called console gaming, at this point?
Are consoles definable as consoles today? Why are people buying consoles that behave like PC's, except they are far more expensive to buy and play games on, and why do they not care about that?