JRPG for the story?
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DaHeckIzDat1
- Posts: 194
- Joined: December 31st, 1969, 7:00 pm
JRPG for the story?
Lately I've been hearing an increasing number of people say that they enjoy playing JRPGs like Final Fantasy and the Tales series, but not for the story. They say the story is the almost always weakest aspect of a JRPG. As a big fan of JRPGs *because* of the stories, I don't understand why that is. Without a good story, is leveling up with turn based combat really that fun? And what is wrong with the stories in the first place? I'd like to hear you guys' opinions on this.
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ptdebate1
- Posts: 909
- Joined: December 31st, 1969, 7:00 pm
JRPG for the story?
[QUOTE=DaHeckIzDat]Lately I've been hearing an increasing number of people say that they enjoy playing JRPGs like Final Fantasy and the Tales series, but not for the story. They say the story is the almost always weakest aspect of a JRPG. As a big fan of JRPGs *because* of the stories, I don't understand why that is. Without a good story, is leveling up with turn based combat really that fun? And what is wrong with the stories in the first place? I'd like to hear you guys' opinions on this.[/QUOTE]
Amen.
I find that I get bored very quickly with JRPGs when the story doesn't interest me.
Even the creators of successful JRPGs start out with the intention of telling a great story. See, for example, Hideo Baba's discussion of inspirations for Xillia and Xillia 2 in an interview with RPGSite:
[QUOTE] "...Richard Bach and Michael Ende. They are very important to me. Richard Bach’s works always make me revisit human roots such as truth in life, form of perception, point of view, how people create ideas and so on.
Jonathan Livingston Seagull is extremely specially to me. Wings act as a symbol for characters to stay steadfast in seeking self-realization and their convictions despite being treated as a freak or becoming isolated. I think this story describes how human beings are like seagulls in many ways.
In Michael Ende’s Momo and The Neverending Story spirituality in society is a strong focus. They are contextualized in the history, culture, and customs of the world at the time. I highly recommend reading these works." [/QUOTE]
Source:
http://www.rpgsite.net/interview/3159-talking-tales-with-hideo-baba-tales-of-series-producer
Amen.
I find that I get bored very quickly with JRPGs when the story doesn't interest me.
Even the creators of successful JRPGs start out with the intention of telling a great story. See, for example, Hideo Baba's discussion of inspirations for Xillia and Xillia 2 in an interview with RPGSite:
[QUOTE] "...Richard Bach and Michael Ende. They are very important to me. Richard Bach’s works always make me revisit human roots such as truth in life, form of perception, point of view, how people create ideas and so on.
Jonathan Livingston Seagull is extremely specially to me. Wings act as a symbol for characters to stay steadfast in seeking self-realization and their convictions despite being treated as a freak or becoming isolated. I think this story describes how human beings are like seagulls in many ways.
In Michael Ende’s Momo and The Neverending Story spirituality in society is a strong focus. They are contextualized in the history, culture, and customs of the world at the time. I highly recommend reading these works." [/QUOTE]
Source:
http://www.rpgsite.net/interview/3159-talking-tales-with-hideo-baba-tales-of-series-producer
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