Best rating scale for evaluating games?
Posted: July 11th, 2014, 6:07 am
Personally, my favorite grading scale is a letter grade scale like The Critic uses. Hell, it's the scale I use when I review anything.
Before I go into this rant, I want to say that I understand why people use 10 point or 100 point scales. After all, 10 and 100 are nice, round numbers. Hence why you see top 10 and top 100 lists, and not top 72 lists.
That being said, there are a few things that annoy me with those scores. Scores with those scales are often arbitrary. It really irritates me, for example, to see a game get a 9.9/10. I mean, what flaw could a game possibly have that prevents it from getting that extra .1? Seriously? If the flaw is really that minor, I think it should be considered pretty insignificant. What, exactly, is the difference between a 96 and a 97? I've also seen the criticism that if a critic gives a game a 10/10, then the game should be perfect. Sometimes you'll see a review that details flaws in the game, and yet gets a 10/10. Now, I don't necessarily disagree with that if the game is amazing and the flaws are negligible. However, I can see the point of the criticism. That's another reason I like a letter grade scale. A game doesn't necessarily have to be perfect to get an A+. It can have SOME flaws. However, it has to be an outstanding game, a true masterpiece in which the flaws truly are insignificant. A game that, over the years, will eventually be hailed as one of the greatest games of all time. A 10/10 or 100/100 indicates that the game has no flaws whatsoever. Plus, I think games, just like students, can have extra credit that raises the letter grade, like sidequests, unlockables, optional levels, etc.
Now that my rant is over, I will talk about some of the other review scales.
Some say that the best scale would be a simple two or three point scale, like Good, Bad, or Meh, or Thumbs Up or Thumbs Down. Honestly, I think the scale is a little too simple for my taste, and doesn't really tell me enough, if that makes any sense.
As for the 5 point or 5 star scale, I don't hate it like I used to, and I can certainly see its merits, but I'm not much of a fan. It's not a bad scale and doesn't really have anything wrong with it, but it's just not my thing. I can't quite put my finger on it.
Some people say that we should eliminate review scores altogether. The problem with that is that a review score provides a summary of the review itself. It tells you what the critic thought about it overall without going into great detail, as that is the job of the review itself.
Saying all this, I realize that because I use a letter grade scale, I'm a little biased in favor of it. I mean, I'm sure one of the other forumers can point out the flaws of a letter grade scale. It's just the scale I prefer, and I feel that it is the best scale for reviewing. If I could, I would make letter grades the standard reviewing scale.
Before I go into this rant, I want to say that I understand why people use 10 point or 100 point scales. After all, 10 and 100 are nice, round numbers. Hence why you see top 10 and top 100 lists, and not top 72 lists.
That being said, there are a few things that annoy me with those scores. Scores with those scales are often arbitrary. It really irritates me, for example, to see a game get a 9.9/10. I mean, what flaw could a game possibly have that prevents it from getting that extra .1? Seriously? If the flaw is really that minor, I think it should be considered pretty insignificant. What, exactly, is the difference between a 96 and a 97? I've also seen the criticism that if a critic gives a game a 10/10, then the game should be perfect. Sometimes you'll see a review that details flaws in the game, and yet gets a 10/10. Now, I don't necessarily disagree with that if the game is amazing and the flaws are negligible. However, I can see the point of the criticism. That's another reason I like a letter grade scale. A game doesn't necessarily have to be perfect to get an A+. It can have SOME flaws. However, it has to be an outstanding game, a true masterpiece in which the flaws truly are insignificant. A game that, over the years, will eventually be hailed as one of the greatest games of all time. A 10/10 or 100/100 indicates that the game has no flaws whatsoever. Plus, I think games, just like students, can have extra credit that raises the letter grade, like sidequests, unlockables, optional levels, etc.
Now that my rant is over, I will talk about some of the other review scales.
Some say that the best scale would be a simple two or three point scale, like Good, Bad, or Meh, or Thumbs Up or Thumbs Down. Honestly, I think the scale is a little too simple for my taste, and doesn't really tell me enough, if that makes any sense.
As for the 5 point or 5 star scale, I don't hate it like I used to, and I can certainly see its merits, but I'm not much of a fan. It's not a bad scale and doesn't really have anything wrong with it, but it's just not my thing. I can't quite put my finger on it.
Some people say that we should eliminate review scores altogether. The problem with that is that a review score provides a summary of the review itself. It tells you what the critic thought about it overall without going into great detail, as that is the job of the review itself.
Saying all this, I realize that because I use a letter grade scale, I'm a little biased in favor of it. I mean, I'm sure one of the other forumers can point out the flaws of a letter grade scale. It's just the scale I prefer, and I feel that it is the best scale for reviewing. If I could, I would make letter grades the standard reviewing scale.