Did anyone else play the Splatoon demo sessions?
Posted: May 9th, 2015, 6:26 pm
Though I definitely wish Nintendo made a more readily available demo for Splatoon, I do find it quite fun and see potential in it as a competitve shooter. To anyone who got the chance to play it, why not talk about what we liked and didn't like in our first impressions of it?
I liked:
-The creativity of the main concept, instead of Nintendo going the easy route and just making a "rack up kills to win" sort of game. You can indeed kill opponents with your weapons, but it's not necessarily essential to win.
-The tactical possibilities of being able to swim up walls your team paints, as well as using the Game Pad to jump over to where one of your teammates is.
-The style of gameplay results in teamwork being extremely important.
I didn't like:
-The game's equivalent of a sniper rifle. It's better used as a means of killing opponents rather than painting the stage (basically the opposite of the giant paint roller weapon), but there's no equivalent to a scope to make aiming more precise, so you wind up missing with it most of the time.
-As a side effect of being so reliant on teamwork, a team of three players who know what they're doing and only one player who doesn't is still almost always screwed. So far, there's no sort of system to match up players with a similar level of experience as you. And god help you if everyone on the team has a paint roller or a sniper rifle.
Some people have criticized the lack of voice chat, but I personally don't care one way or the other.
In spite of the cons, I do have faith in this shaping up to be a really fun game, and it ironically seems less casual than the gritty, realistic shooters it tries to stand out from.
I liked:
-The creativity of the main concept, instead of Nintendo going the easy route and just making a "rack up kills to win" sort of game. You can indeed kill opponents with your weapons, but it's not necessarily essential to win.
-The tactical possibilities of being able to swim up walls your team paints, as well as using the Game Pad to jump over to where one of your teammates is.
-The style of gameplay results in teamwork being extremely important.
I didn't like:
-The game's equivalent of a sniper rifle. It's better used as a means of killing opponents rather than painting the stage (basically the opposite of the giant paint roller weapon), but there's no equivalent to a scope to make aiming more precise, so you wind up missing with it most of the time.
-As a side effect of being so reliant on teamwork, a team of three players who know what they're doing and only one player who doesn't is still almost always screwed. So far, there's no sort of system to match up players with a similar level of experience as you. And god help you if everyone on the team has a paint roller or a sniper rifle.
Some people have criticized the lack of voice chat, but I personally don't care one way or the other.
In spite of the cons, I do have faith in this shaping up to be a really fun game, and it ironically seems less casual than the gritty, realistic shooters it tries to stand out from.