Bad Parts in Good Games

General and high profile video game topics.
DaHeckIzDat
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Bad Parts in Good Games

Postby DaHeckIzDat » May 16th, 2015, 9:23 pm

Are there any great games that you absolutely love, but you still can't deny it has some pretty terrible parts? For me, those are the Monstro level in Kingdom Hearts 1,and the Shadow Temple section of Ganondorf's castle in Ocarina of Time. Monstro is a maze of rooms that all look the same with doorways set in random locations. I can't tell you how many times I got lost in that place. Ganondorf's castle's mini shadow temple was just frustrating because of how many times it took me to get it right. Shoot the likelike so it won't steal my shield, jump across the pits, and then use the magic eye thing to inch my way across the invisible, narrow, twisting bridge. That bridge had me ready to throw the controller into the tv,especially when I had to replay that room so many times that I had to leave the castle to get more arrow for the likelike. OoT may have been the best game of its generation, but those stiff controls haven't aged well at all.

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velcrozombie
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Re: Bad Parts in Good Games

Postby velcrozombie » May 17th, 2015, 9:46 am

Near the end of Hotline Miami - a game which, up until then, had been the epitome of heart-pounding, adrenaline-soaked
action - your character wakes up after a hallucination to find himself in a hospital bed. You then attempt to escape in a
forced-stealth section where your helpless character moves at a snail's pace and periodically gets dizzy, leaving him at the mercy of any nearby guards and forcing you to start the entire section over. It's not a very long stage and it makes sense within in the confines of the story, but it's not a level you will ever willingly replay.

eneuman96
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Re: Bad Parts in Good Games

Postby eneuman96 » May 17th, 2015, 12:08 pm

Mega Man 2: After a whole bunch of exciting, generally well-designed stages, you get to the fourth level of Dr. Wily's castle. This level is a pure slog of the worst kind. There's very little action in it at all, just a series of tedious puzzles. After all that, you have to fight the single most horribly designed boss in Mega Man history. It's a bunch of orbs protected by walls which you have to use Crash Bombs to destroy, but the orbs themselves can also only be destroyed by that weapon. Everything is laid out so that if you waste even a single Crash Bomb, you're good as dead. It really kills the mood that the rest of the game worked so hard to set up.

DaHeckIzDat
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Re: Bad Parts in Good Games

Postby DaHeckIzDat » May 17th, 2015, 12:30 pm

I could also add the second Barthandelus fight in Final Fantasy XIII to the list. It's like the developers intentionally made him as frustrating as possible. You can't sabotage him because he'll immediately cure himself. You can't buff yourself up, because he'll immediately sabotage those away. You'll be lucky to get a few hits in on him before you have to switch to a healing paradigm to keep from dying. And since this guy has a crap ton of HP, the fight takes forever- or it would, at least, except that the game itself will decide you're taking too long and have him cast a Doom spell on you. That makes a minute long timer appear over your head, and if you don't kill him before it runs out its an instant kill on your entire party. I never even managed to get him down to half health. That was the fight that convinced me to just watch the rest of it on YouTube.

Hardcore Sadism
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Re: Bad Parts in Good Games

Postby Hardcore Sadism » May 17th, 2015, 6:35 pm

I've been on a Hitman: Contracts binge lately and I've constantly replayed every level sans Deadly Cargo. Despite being that this is a refinement of Hitman: Codename 47, it's almost too linear to creatively obtain Silent Assassin rating. The great thing about Hitmans 2-Blood Money you always had room to stretch the possible, I just do not understand why you cannot kill a terrorist creatively in any situation on a freaking HARBOR.

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Rev
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Re: Bad Parts in Good Games

Postby Rev » May 17th, 2015, 9:35 pm

Probably the only game I've ever purposefully kept going through even though the game suddenly sucked would be Super Smash Bros Brawl- Sub Space Emissary. Towards the end of the campaign you had to go through a giant ass maze through all the locations of the game and it was a huge chore. I remember begging the game to end the maze section but it kept going, like for 4 hours. I only persevered because I wanted all of the characters unlocked. I hated that mode with a passion solely because of the maze portion.

DaHeckIzDat
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Re: Bad Parts in Good Games

Postby DaHeckIzDat » May 17th, 2015, 9:40 pm

Rev wrote:Probably the only game I've ever purposefully kept going through even though the game suddenly sucked would be Super Smash Bros Brawl- Sub Space Emissary. Towards the end of the campaign you had to go through a giant ass maze through all the locations of the game and it was a huge chore. I remember begging the game to end the maze section but it kept going, like for 4 hours. I only persevered because I wanted all of the characters unlocked. I hated that mode with a passion solely because of the maze portion.


Oh, I remember that! That door you had to jump to get through while going down the raging river if you wanted to unlock Star Wolf was ridiculous.

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Rev
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Re: Bad Parts in Good Games

Postby Rev » May 17th, 2015, 11:34 pm

Yeah, I remember backtracking through that stupid river and I kept missing the platform. Sadly, that mode was the quickest way to unlock characters (unless you really wanted to play vs. mode for like 700+ KOs).

Vexer6
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Re: Bad Parts in Good Games

Postby Vexer6 » May 18th, 2015, 4:27 pm

I like the original Gears of War, but it has a lot of needless frustrating bits like the junker section(where for stupid reason you can't drive and shoot at the same time), the part where you have to lure the berserker(which kills you in ONE hit, thankfully they toned that particularly enemy down in the RAAM's Shadow campaign in the third game) out into the open so you can hit him with the Hammer of Dawn, and of course the final against RAAM, easily one of the absolute worst boss fights i've ever come across in a video game.

Also love the Metroid Prime series, but some of the bosses were just irritating as all hell(whoever designed the Boost and Spider Ball Guardians can go to hell).

Sonic series can also fall prey to this, while I did find Shadow the Hedgehog to be a fun and underrated game as a whole, one level in the game was WAY too hard for it's own good-Cosmic Fall, mainly because of all the ridiculous jumps you have to make in that level(the awkward camera doesn't help much).

Probably the biggest offender though is the GTA series, I love the franchise, but holy crap some missions are just beyond ridiculous in how difficult and/or frustrating they are(though the first Saints Row game comes close, with the missions "What Goes Up" and "All the Kings Men" being particularly difficult and frustrating) these are just some missions from the games that I absolutely hated playing through:

GTA III: Espresso 2 Go, Kingdom Come
Vice City: Death Row, The Driver, Gun Runner
San Andreas: Freefall(worst GTA mission ever), Supply Lines, Stowaway
Vice City Stories: Unhealthy Competition, Light My Pyre
GTA IV: Three Leaf Clover, Catch The Wave, Snow Storm, Holland Nights

DaHeckIzDat
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Re: Bad Parts in Good Games

Postby DaHeckIzDat » May 30th, 2015, 6:34 pm

I started a new game of Metal Gear Solid today, which is one of my all time favorite games. But that part when you first meet Meryl and then have to fight off 4 waves of soldiers in that tiny room was definitely the worst part of the whole game. There's a reason MGS wants you to sneak everywhere- the shooting controls kinda suck! And it's in no place more obvious than when you're stuck in a small room with no cover, no place to hide, and only a pistol against several machine guns.


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