Bad Parts in Good Games

General and high profile video game topics.
ESauce
Posts: 448
Joined: April 8th, 2015, 12:20 pm

Re: Bad Parts in Good Games

Postby ESauce » June 2nd, 2015, 12:03 am

DaHeckIzDat wrote:Haha. Vexer6, what about the sliding block puzzle in Resident Evil 4?


Yes! I'm a smart guy (modest too) but I'm an idiot at slide puzzles. That puzzle nearly stopped me from beating one of my favorite games of all time.

Herschie
Posts: 1090
Joined: April 7th, 2015, 11:44 pm

Re: Bad Parts in Good Games

Postby Herschie » June 2nd, 2015, 1:14 am

In Twilight Princess, the parts where you have to collect those stupid tears of light. Skyward Sword has something similar to that. It's a good game, but full of these moments that suck.

DaHeckIzDat
Posts: 1807
Joined: April 9th, 2015, 1:41 pm

Re: Bad Parts in Good Games

Postby DaHeckIzDat » June 2nd, 2015, 8:15 am

Herschie wrote:In Twilight Princess, the parts where you have to collect those stupid tears of light. Skyward Sword has something similar to that. It's a good game, but full of these moments that suck.

Really? I actually didn't mind those. They weren't the best parts of the game, sure, but the Twilit areas and the ghost-y people all made it pretty ambient.

Vexer6
Posts: 295
Joined: April 9th, 2015, 12:14 am

Re: Bad Parts in Good Games

Postby Vexer6 » June 2nd, 2015, 12:16 pm

I definitely agree those bat things in that game were obnoxious and take the fun away. If you do play it again, go for it on co-op. He's easier that away as someone can distract him and then you can shoot him with the arrows.


Problem is I don't have anyone to play co-op with.

I could never in a million years be able to beat that game on insane, and even if I could I wouldn't want to, as I do not find "die in one hit" difficulties to be remotely fun in any way.

SigSauerLover
Posts: 167
Joined: April 8th, 2015, 5:51 pm

Re: Bad Parts in Good Games

Postby SigSauerLover » June 2nd, 2015, 2:25 pm

Also, I have a few more. Those stealth sections in Red Faction where you have to keep your gun holstered. Where you're inevitably going to get caught and start a frustrating chase which will hinder the rest of the section. Every water level in the Sonic the Hedgehog series. That mission in Sitting Ducks where you have to get out of swampwood (easier said than done) and oh yeah, the freakin' Jet Packs in Crash Bandicoot 2.


Okay fine, how about the one we all thought of? Wrong side of the tracks in San Andreas (DAMMIT. ALL WE HAD TO DO, WAS FOLLOW THE DAMNED TRAIN CJ!).

Sut
Posts: 845
Joined: April 8th, 2015, 4:23 pm

Re: Bad Parts in Good Games

Postby Sut » June 2nd, 2015, 4:46 pm

Flight School and Stunt Plane Trials in GTA V

Arrgghh ! Frustrating is not a strong enough word.

Vexer6
Posts: 295
Joined: April 9th, 2015, 12:14 am

Re: Bad Parts in Good Games

Postby Vexer6 » June 2nd, 2015, 8:08 pm

Wrong Side of the Tracks isn't that bad once you figure out where to position the motorcycle, you can also make the mission easier by jumping onto the train and killing the enemies yourself.

Agreed on Flight School though, pretty bad(though not as awful as Freefall).

Hardcore Sadism
Posts: 271
Joined: April 7th, 2015, 7:10 pm

Re: Bad Parts in Good Games

Postby Hardcore Sadism » June 2nd, 2015, 9:35 pm

Oh, any 'stealth' objective in BULLY. Yeah playing as a cocky bald child fits the stealth scenario like a glove. :roll:


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