Sega's post Dreamcast strategy - Baffling !
Posted: June 15th, 2015, 6:04 pm
I'm a big Sega fan but I've not taken much notice of them since the Dreamcast died. Following a recent Game Sack video about Sega after the Dreamcast. My interest has been stirred.
Now it's not the first time Sega's decisions have baffled me but I just can't understand their sixth generation third party publisher strategy.
Everyone was excited about Sega becoming a third party developer and I'm sure people were excited for their games.
But why didn't they go multi-platform ???
Looking back you've got good games only available on a single platform
Panzer Dragoon Orta - Xbox
Shinobi and Nightshade - PS2
Super Monkey Ball - GameCube
Why didn't they release the games across all 3 formats ? Thus selling more and enhancing/building their reputation as a quality third party publisher and putting games on all formats would increase hype.
The Sega fans of the day would have to own all the consoles to keep playing Sega games - baffling !
Thoughts ?
Now it's not the first time Sega's decisions have baffled me but I just can't understand their sixth generation third party publisher strategy.
Everyone was excited about Sega becoming a third party developer and I'm sure people were excited for their games.
But why didn't they go multi-platform ???
Looking back you've got good games only available on a single platform
Panzer Dragoon Orta - Xbox
Shinobi and Nightshade - PS2
Super Monkey Ball - GameCube
Why didn't they release the games across all 3 formats ? Thus selling more and enhancing/building their reputation as a quality third party publisher and putting games on all formats would increase hype.
The Sega fans of the day would have to own all the consoles to keep playing Sega games - baffling !
Thoughts ?