Re: Nintendo Wii U games not in production already?
Posted: June 25th, 2015, 6:44 pm
That's great, and I've read some people have really enjoyed the Kinect for work outs and such.
I should have been more clear. I meant that MS backed off having the Kinect 2 be mandatory, which allowed them to lower the price of their console, and therefore sell more consoles without weakening the core system's abilities. This was at the loss of pushing their initial vision for the XboxOne, and early adopters may have bought the Kinect 2 never wanting to use it, but without an option. At one time, I thought MS had said the Kinect was integral to the system, and could not be removed...until it could be. Now of course we have skus of both MS and Sony consoles with larger hard drives, slimmer and more power efficient, etc.
Nintendo had a similar issue with their tablet controller, but decided to neither double down by making lots of games highlighting how good asymmetric play could be, nor creating a sku without it to lower the console price and sell more consoles. They just stayed the course. Of course, they don't do this for portables, do they, and as Atarifever pointed out, the console market in Japan is declining in favor of mobile markets (although its still pretty big, as the charts don't count digital sales, and perhaps its just a return to the mean, as instead of a decline its more of a correction from the rise of 2006-2010, which if removed, makes the console market look much healthier)
The plus side of what Nintendo did if some early adopters had remorse over game release droughts, but the regret should not increased by feelings that later adopters got a better deal. With this scarcity issue, it may be the opposite - that early adopters had a chance to buy every game on disk, while later adopters may have had to go without or buy digital at physical prices for older games.
I should have been more clear. I meant that MS backed off having the Kinect 2 be mandatory, which allowed them to lower the price of their console, and therefore sell more consoles without weakening the core system's abilities. This was at the loss of pushing their initial vision for the XboxOne, and early adopters may have bought the Kinect 2 never wanting to use it, but without an option. At one time, I thought MS had said the Kinect was integral to the system, and could not be removed...until it could be. Now of course we have skus of both MS and Sony consoles with larger hard drives, slimmer and more power efficient, etc.
Nintendo had a similar issue with their tablet controller, but decided to neither double down by making lots of games highlighting how good asymmetric play could be, nor creating a sku without it to lower the console price and sell more consoles. They just stayed the course. Of course, they don't do this for portables, do they, and as Atarifever pointed out, the console market in Japan is declining in favor of mobile markets (although its still pretty big, as the charts don't count digital sales, and perhaps its just a return to the mean, as instead of a decline its more of a correction from the rise of 2006-2010, which if removed, makes the console market look much healthier)
The plus side of what Nintendo did if some early adopters had remorse over game release droughts, but the regret should not increased by feelings that later adopters got a better deal. With this scarcity issue, it may be the opposite - that early adopters had a chance to buy every game on disk, while later adopters may have had to go without or buy digital at physical prices for older games.