scotland wrote:
I will say the Wii was successful in selling the console, but not necessarily selling software. This may have left Nintendo feeling the need to make a profit on the hardware alone.
I would contest both parts of that. Nintendo has always (until Wii U) aimed for profit on hardware. That has always been their model; making them very different than Sony and their usual (until PS4 which makes it a perfect switch) lose money on the razors to make it back on the blades plan. The Wii had nothing to do with that plan. It was just one more in a long line of hardware Nintendo wanted to turn a profit on selling.
As for the software part, that is a common misconception. Over 100 Wii titles shipped over a million units. I apologize for the Wiikipedia referencing, but it's easier than linking the sources):
en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games
You will note that those numbers compare favourably to very good selling PS2 titles, and the numbers match up for a long way down the list, with the top selling Wii titles pulling some respectable numbers compared to some very big games.
https://en.wikipedia.org/wiki/List_of_b ... ideo_games
I would argue the reason people think the Wii didn't sell much software is because the average person making that argument is a gamer (or they wouldn't be interested in that type of argument) and a gamer is usually a person with little interest in things like "Just Dance" which doesn't keep Just Dance 2 from outselling God of War. It also could explain why, in 2015, Ubisoft (one of the largest game publishers on Earth) is still putting their next Just Dance game out on Wii. Or why Activision (the largest game publisher) is still making the next Skylanders game for it. The Wii sold a lot of software. It's just hard to keep that in mind when it sold Just Dance instead of God of War, Skylanders instead of Final Fantasy, and Wii Fit instead of Halo.