scotland wrote:NX17 wrote:And Sony drops the PS4 price $50. Now XBONE and PS4 with huge hard drives and game collection bundles are $350 and Wii U is $300 with a game and 32 GBs of capacity. Sheesh, Nintendo really doesn't care do they?
I am confused too. Maybe someone can explain more about how this is a wise strategy.
I am thinking Nintendo wants to avoid a total price collapse that also leads to a brand collapse, like the 32x ending up in bargain bins really hurt the Sega brand (in my opinion).
Are they just no longer manufacturing or shippping WiiU consoles to retailers to avoid overstock? Are they giving retailers long term credit so that the retailers have nothing invested but inventory space? Otherwise, wouldn't retailers just liquidate their stock and wash their hands of the WiiU?
Are there warehouses of WiiUs somewhere? Given the other companies improving their consoles and lowering prices, along with more family friendly 3rd party titles on them, the WiiU as a consumer product seems vastly overpriced going into the 2015 holiday season.
If not for the handheld market, Nintendo seems like it would be Sega already. When the Gamecube lost marketshare, the Wii was the sensation that brought it back, and even expanded the fanbase. Yet from about the mid-life of the Wii to today, I see an erosion of Nintendo's family friendly demographic that is better served by Sony and Microsoft via franchises like Skylanders, the many Lego and Lego Dimensions games, Disney Infinity, etc.
Anyone got an idea for what Nintendo's strategy is for the next few years?
I think you've got it with the bolded, that's my best bet. I feel like Nintendo is being run by an economist these days with the ways they're controlling supply and demand. Some Amiibos get released in fair supply, others aren't. Nintendo has cut production runs of retail games like Ocarina of Time 3DS, Pikmin 3, among others and the only way to get the games are at full price years after release in a digital version from the eShop or at high prices on the second hand market.
I also remember this from a couple years ago:
http://www.dualshockers.com/2013/08/04/ ... r-factory/Let's say this vital semiconductor factory that Nintendo needs to produce a vital chip is no longer available, then Nintendo would need to find possibly an expensive workaround if demand rises, otherwise the console wouldn't be available on shelves any longer. The console is selling so weakly, maybe they just decided to stick with one high price realizing they're not going to start up production again for a bombing console so they can ride it out at that price for the next year or so until the next console at a high price.
Nintendo's basically acting like an online textbook store or something. They set one price, and whether or not people buy it at that price, they aren't changing it due to supply and demand. Then when the new version comes out, they'll liquidate anything that's left in the warehouse at that point. Nintendo seems to have determined they will only sell X amounts of Wii U's with whatever is left in production, and move on.