VideoGameCritic wrote: when console gaming Jumped the Shark
How about the Playstation?
Before that gaming was certainly big business, but never seemed so corporate. Nintendo and Sega lived by video gaming. With Sony came a giant conglomerate, with diversified businesses that could swallow losses. Nintendo and Sega helped transition the view of video gaming from an emerging market for entrepreneurs, to a far less risky established market. Yet the world of video gaming was chock full of excitement, really bringing the arcade feel home, and fueling possibly the greatest of the console wars. Those magazines of the early 90s still give evidence of the brashness of these rival houses advertising and psyching up their demographic.
Nintendo first inviting Sony in, then backing out at the last moment led to Sony turning a back slap into an opportunity. Sony came out of nowhere, with no arcade experience, to own the 5th generation heavily outselling Nintendo and putting Sega on the ropes. It was probably during the dominance of the Playstation that Microsoft decided to enter the established market as a second deep pocket diversified company.
Technology would have moved on regardless of who was making video game hardware. The internet was coming. Sega loved being on the bleeding edge, and would have gone from blast processing to pushing online gaming, textures, frame rates, HD resolution too. Yet would First Person Shooters be this dominant? Would single player campaigns be optional in some games, or not there at all?
Jumping the Shark gave Happy Days fans what they thought they wanted - more cool guy Fonzi, the breakout star of the show. The cost of focusing on Fonzi was losing what they liked about Happy Days to begin with - an ensemble cast dealing with pedestrian problems in a charming fantasy world of make believe 1950s.
Look at the NES library - and I am not the greatest champion of this console but holy Mario - sure it was a platformer centric machine, but there are so many other genres there too. 3rd and 4th generation consoles have libraries are chock full of exclusives, with multiplatform games being less of a feature. In fact, multiplatform games were a critique of the 2nd generation, where a game like Frogger could be played on just about any system. If the marketplace were still dominated by smaller video game focused companies, would we see so many multiplatform games? Beyond just being on consoles, would console games also regularly be PC games too? If I can play Fallout 4 on either a Sony or a Microsoft console, or on a Windows PC, isn't that diminishing consoles to some extent?
So, I am thinking the entrance of Sony (either when Nintendo reneges on their agreement, or with the launch of the PlayStation itself) as the moment when things changed beyond a technological change.