The AtariAge link is both in the Ars Technica article and here
http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/Its huge - about 200 pages. You could probably just read from page 175 on when Coleco gets involved for the recent thoughts.
Shapur wrote:Nah, I don't do ROMs really.
That's fine. We've had the discussion around here, and some folks want to pick a fight over it. I recognize that ROMs and the emulators that play them are part of the equation for many people, but not for others, and leave it at that.
Shapur wrote: More importantly playing the games on the RetroVGS was supposed to be just like playing it on original hardware, not the less than perfect reproduction we get with emulators.
First, the system's original purpose was to be a new platform for new games, not another retro machine. Its not going to be a nest of cartridge slots like the Retron 5, because its only got a single slot by using that old Jag shell. Your existing library of cartridges is not going to work anyway.
However, maybe they could make multicarts of older system games in their pin layout. Let's say that for $35, they make a multicart of about 10 TG-16 games. Maybe $10 goes to the rights holders of those games, $15 for production costs in making the cartridge, box, art, etc. That leaves $10 for the Retro VGS people. That would give them a pipeline of games to make by mining older libraries and not depending on new games that may or may not come, and a reason to sell the console at near cost. Maybe that would work. I'd spend money to have Neutopia I and II with save points and HDMI out.
Correct me, but the FPGA is a chip that can be used to hold soft processors cores, to be like little systems-on-a-chip.
http://nintendolegend.com/2015/09/interview-kevin-kevtris-horton-on-the-retro-vgs/ Here is an interview with Kevin Horton talking about the FPGA core in September. "The “core” is everything that encompasses a virtual “system”. i.e. an Atari 2600 core would be everything that makes the FPGA operate like an Atari 2600. The Colecovision core would reconfigure the hardware to operate as a Colecovision, and so on."
The FPGA does not run a Colecovision game on an original Colecovision, but rather on a soft processor core configured like a Colecovision. This is still a form of hardware emulation. Someone has to design the soft processor core to be like a Colecovision. Its still going to be less than perfect, isn't it? And hardware emulation is not going to be as customizable as software emulation, for instance, letting us pause games that never had that feature, or creating save points.
I don't wish to be sour on this. If it turns out great, then they can have my money with a smile. However I'm from Missouri on this one.