It is just sad of what the Video Game industry has become!
Posted: January 9th, 2016, 5:20 pm
It is just sad of what the Video Game industry has become in modern times, don't believe me, lets compare two Ubisoft games with Rayman 2 the Sega Dreamcast version vs the god-awful Assassin's Creed Unity on 8th Gen Consoles.
Rayman 2 on the Dreamcast ran at full 480P VGA/60FPS with little to no frame rate drops, along with native 16/9 Widescreen support complete with max out Antialiasing on the Sega Dreamcast with V-Sync turn on, along with no screen tearing and almost no draw distance problems.
Assassin's Creed Unity is 900P/sub 30 PFS at launch on 8th Gen consoles with tones of frame-rate issues, less Antialiasing complete with jaggies, and worst of all screen tearing and draw distance problems galore: http://gamingbolt.com/assassins-creed-u ... s-xbox-one and http://forums.ubi.com/showthread.php/94 ... ble-Forums
Rayman 2 on the Dreamcast was 99% bug/glitch free with little to no bugs/glitches during the whole GamePlay from start to finish.
Assassin's Creed Unity was a buggy/broken mess of a game at launch with problems all over the place, and the game needed over 9,000 patches to get rid of manny of these problems, and even then, still has problems after all this time, and patching support won't last forever on the PS4/Xbox One once the servers go away.
Rayman 2 on the Dreamcast treated customers much better as the game had 3 Free pieces of DLC that you downloaded for free from the official Rayman 2 Dreamcast website, and even when the website went away, the 3 Free pieces of DLC are still obtainable via 2 cheat codes: http://raymanpc.com/forum/viewtopic.php ... at#p812550 or by using the unofficial Sega Dreamcast VMU backup CDs: http://www.bucanero.com.ar/2005/08/12/v ... p-cd-v130/
Assassin's Creed Unity has paid DLC via the season pass before it got removed to be free to those that have purchased it, after the buggy launch it had back in late 2014, and it also has paid Microtransaction that can cost as much as $100, along with paid DLC from Ubisoft Uplay service: http://assassinscreed.wikia.com/wiki/As ... le_content and https://store.playstation.com/#!/en-us/ ... price~desc, and once the PS4/Xbox One/Uplay servers go away, the game can become useless in the end.
Rayman 2 on the Dreamcast had a beautiful, glossy full color manual, with colorful pictures, complete with lots of information on the manual.
Assassin's Creed Unity has no manual, and only comes with a lame season pass advertisement, and maybe a DLC code if it was the limited edition version.: https://www.youtube.com/watch?v=sqzjZe7SXiI
It is just lame as technology gets more advanced, it ends up going backwards in other aspects in the end?
Thoughts on this folks?
Rayman 2 on the Dreamcast ran at full 480P VGA/60FPS with little to no frame rate drops, along with native 16/9 Widescreen support complete with max out Antialiasing on the Sega Dreamcast with V-Sync turn on, along with no screen tearing and almost no draw distance problems.
Assassin's Creed Unity is 900P/sub 30 PFS at launch on 8th Gen consoles with tones of frame-rate issues, less Antialiasing complete with jaggies, and worst of all screen tearing and draw distance problems galore: http://gamingbolt.com/assassins-creed-u ... s-xbox-one and http://forums.ubi.com/showthread.php/94 ... ble-Forums
Rayman 2 on the Dreamcast was 99% bug/glitch free with little to no bugs/glitches during the whole GamePlay from start to finish.
Assassin's Creed Unity was a buggy/broken mess of a game at launch with problems all over the place, and the game needed over 9,000 patches to get rid of manny of these problems, and even then, still has problems after all this time, and patching support won't last forever on the PS4/Xbox One once the servers go away.
Rayman 2 on the Dreamcast treated customers much better as the game had 3 Free pieces of DLC that you downloaded for free from the official Rayman 2 Dreamcast website, and even when the website went away, the 3 Free pieces of DLC are still obtainable via 2 cheat codes: http://raymanpc.com/forum/viewtopic.php ... at#p812550 or by using the unofficial Sega Dreamcast VMU backup CDs: http://www.bucanero.com.ar/2005/08/12/v ... p-cd-v130/
Assassin's Creed Unity has paid DLC via the season pass before it got removed to be free to those that have purchased it, after the buggy launch it had back in late 2014, and it also has paid Microtransaction that can cost as much as $100, along with paid DLC from Ubisoft Uplay service: http://assassinscreed.wikia.com/wiki/As ... le_content and https://store.playstation.com/#!/en-us/ ... price~desc, and once the PS4/Xbox One/Uplay servers go away, the game can become useless in the end.
Rayman 2 on the Dreamcast had a beautiful, glossy full color manual, with colorful pictures, complete with lots of information on the manual.
Assassin's Creed Unity has no manual, and only comes with a lame season pass advertisement, and maybe a DLC code if it was the limited edition version.: https://www.youtube.com/watch?v=sqzjZe7SXiI
It is just lame as technology gets more advanced, it ends up going backwards in other aspects in the end?
Thoughts on this folks?