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Re: Mario Maker... what's next?

Posted: March 24th, 2016, 4:10 pm
by scotland
This saga of these Mario Maker deletions continues. Here is a Forbes article:

http://www.forbes.com/sites/insertcoin/2016/03/22/nintendo-is-killing-the-super-mario-maker-community-and-no-one-knows-why/#7e12fede2472

Forbes wrote:Now this, an apparent assault on a thriving, creative community that defies any real logic or explanation. If Nintendo has a good reason for doing this that the public is unaware of, they should say that. If this was done in error instead, they should own up to that and correct the problem as soon as possible. But saying nothing, and simply deleting content is a good way to splinter your community and send them running to other games. It’s crazy.

Re: Mario Maker... what's next?

Posted: March 25th, 2016, 12:37 pm
by ActRaiser
Well, this just goes to how Nintendo only releases quality products with zero bugs.

:P

hehe, anyone remember a certain someone that did nothing but exude how awesome Nintendo was at everything...including no bugs or defects in games. Of course, he also completely negated having late breaking bugs in Zelda games entirely as an issue.

In my humble opinion this is a bug. Nintendo has no master plan to erase users' data. They need help on improving their IT infrastructure. My guess is they're using a cloud provider and not configuring the brokers correctly. Data typically doesn't get deleted. They could probably re-run the events through to have the levels populate again.

Re: Mario Maker... what's next?

Posted: March 25th, 2016, 12:55 pm
by SigSauerLover
It wouldn't work for games with the kind of length and exploration Zelda and Metroid have. Maybe a Kirby maker would work well.

Re: Mario Maker... what's next?

Posted: March 25th, 2016, 1:31 pm
by ESauce
ActRaiser wrote:Well, this just goes to how Nintendo only releases quality products with zero bugs.

:P

hehe, anyone remember a certain someone that did nothing but exude how awesome Nintendo was at everything...including no bugs or defects in games. Of course, he also completely negated having late breaking bugs in Zelda games entirely as an issue.

In my humble opinion this is a bug. Nintendo has no master plan to erase users' data. They need help on improving their IT infrastructure. My guess is they're using a cloud provider and not configuring the brokers correctly. Data typically doesn't get deleted. They could probably re-run the events through to have the levels populate again.


I completely agree that it's probably a bug. What I don't get is why it is becoming such a huge deal. When Fallout 4 came out did Forbes have articles about how its bugs were assaulting people's creativity? No, because that's ridiculous. Games have bugs. Nintendo games, non-Nintendo games. Unless the game is broken (eg Halo master chief collection), it shouldn't be such a big deal.

The bugs aren't game breaking. They're there, and Nintendo should do a better job of acknowledging them, but at its core this is a game meant to play around with a level editor and upload a couple fun levels while playing other people's levels. Anyone who's treating it like it's a serious thing should consider pursuing a career in game development rather than hinging their emotional and financial stability on a family video game.

Re: Mario Maker... what's next?

Posted: March 25th, 2016, 1:42 pm
by DaHeckIzDat
I guess the thing that would bug me is if it deleted my level from the internet AND from my own account, meaning I'd have to remake the entire level. I haven't played Mario Maker, but from what I've heard it may be user friendly, but making a good level still isn't easy. It's like one of my books. I may have a good time writing it, but if something happened to delete the file you know I'm gonna be pissed that I have to rewrite the entire thing from the beginning.

Re: Mario Maker... what's next?

Posted: March 25th, 2016, 11:28 pm
by ESauce
DaHeckIzDat wrote:I guess the thing that would bug me is if it deleted my level from the internet AND from my own account, meaning I'd have to remake the entire level. I haven't played Mario Maker, but from what I've heard it may be user friendly, but making a good level still isn't easy. It's like one of my books. I may have a good time writing it, but if something happened to delete the file you know I'm gonna be pissed that I have to rewrite the entire thing from the beginning.


I was about to write how it seemed different to write a book and to create a level, but I'm feeling like I've been a little hypocritical. I tend to get really annoyed when people act like gaming is a children's hobby while watching sports and movies is perfectly okay for adults. And here I am judging people for making their revenue from Mario Maker. So, I apologize for my previous posts.

I guess I've never seen playing games as more than a fun hobby but I have no reason to judge people who see it as more than that. I would certainly be annoyed if my writing got deleted, so I can see being annoyed if a Mario Maker level is your art and it disappears.

But, that said, I love Mario Maker, I honestly think that it's one of the best games that's come out in the past decade and hopefully these issues don't sour people too much from it.

Re: Mario Maker... what's next?

Posted: March 26th, 2016, 7:29 am
by scotland
What makes these deletions newsworthy are many things
    Nintendo has their overzealous youtube takedown policy
    Nintendo is not communicating, so its letting the story get ahead of their PR
    Nintendo prides itself on delays, even cancellations, rather than a buggy game
    We are 6 months in to Mario Maker, which makes a bug seem less likely than a policy shift
    A bug is impersonal, but takedowns and deletions seem personal (even if they are not)

Mario Maker obviously has devoted fans, and thats great. Being creative has been part of video gaming since at least Space War at MIT. Mario Maker fans should be communicating to Nintendo, directly and indirectly, to discuss the problem. That would help solidify the games's legacy, and maybe encourage future similar games.

Re: Mario Maker... what's next?

Posted: March 26th, 2016, 12:38 pm
by ESauce
scotland wrote:What makes these deletions newsworthy are many things
    Nintendo has their overzealous youtube takedown policy
    Nintendo is not communicating, so its letting the story get ahead of their PR
    Nintendo prides itself on delays, even cancellations, rather than a buggy game
    We are 6 months in to Mario Maker, which makes a bug seem less likely than a policy shift
    A bug is impersonal, but takedowns and deletions seem personal (even if they are not)

Mario Maker obviously has devoted fans, and thats great. Being creative has been part of video gaming since at least Space War at MIT. Mario Maker fans should be communicating to Nintendo, directly and indirectly, to discuss the problem. That would help solidify the games's legacy, and maybe encourage future similar games.


Those are good points. I am glad that Nintendo delays rather than releases buggy games, and in this case it appears a bug slipped through. I think that a few bugs are bound to happen no matter how much polish and attention is given, but in the case of this bug, my guess is it happened because their online experience is practically non-existent. They have the worst online gameplay of any of the big three so frankly it's a miracle that Mario Maker works online at all. I love the game because I wouldn't really be that upset if my level got deleted, although it hasn't happened to me (some of mine have eventually been removed from online but I'm not sure that's the same), but I can see their online being a problem. I really like Mario Kart 8 and the last Smash Brothers, and those would be my online games if the online gameplay wasn't garbage. Not being able to talk to people is ridiculous. The number 1 thing nintendo needs to figure out in my mind is how to improve their online experience, but I guess all this is a topic for another day.

And yeah, their Youtube policy is silly. They need to learn how to weigh the profit they would make from a decision like that vs the profit they will lose from angering their fanbase.