Sequels or New IPs?

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DaHeckIzDat
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Sequels or New IPs?

Postby DaHeckIzDat » May 13th, 2016, 12:20 pm

If you had the choice, would you rather an established franchise continue making sequels in a game series you love, even if it changes very little, or would you rather they move on and make brand new games, with the risk of them crashing and burning in the process?

Sut
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Re: Sequels or New IPs?

Postby Sut » May 13th, 2016, 2:52 pm

I was initially going to answer new IP's but many of my favourite games are sequels. Sonic 2&3, Shinobi Series, Streets of Rage 2, Street Fighter 2, every Metal Gear game.

I suppose utopia is some middle ground.

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scotland
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Re: Sequels or New IPs?

Postby scotland » May 13th, 2016, 3:21 pm

New IPs.

More (but certainly not all) of my favorites were new IPs, although some of them might have only been 'new to me' or spiritual successors of other IPs. We all remember who was on Apollo 11, and walked on the moon, but most have forgotten who was on the Apollo 12.

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ActRaiser
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Re: Sequels or New IPs?

Postby ActRaiser » May 14th, 2016, 9:24 pm

Normally, I'd say new IPs.

In this rare case I'd say for the Halo series...go back and make it like Halo: Reach or Halo 3 or heck even Halo 2.

Halo: Guardians strips out everything that was included in past games so that in essense, it's a new, crappy IP.

no split screen
no lan
no firefight
no local co-op
no co-op matchmaking
no forge (at launch)
no fileshare (at launch)
The only thing it did have was a crappy campaign where you're only the Chief for 3 levels. Seriously? Even Halo 2 had more levels with the Chief. At least the Arbiter was cool. The new guy is a douchebag.

Okay, I'm sorry for the rant. Still a bit annoyed at how poorly they made the game.

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Rev
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Re: Sequels or New IPs?

Postby Rev » May 15th, 2016, 9:39 pm

If you had to have one or the other I guess I'd go with New IPs however I think the best act is to limit sequels and create new IPs consistently...The problem is that once a game series has been established a lot of them will start turning out a new game every year and then everyone gets burned out... Something like Smash Bros which gets one new game a generation I think is a good practice to follow. I am really looking forward to a sequel to The Last of Us however if they were turning out games on the regularity of Assassin's Creed I'd probably start to hate the series...

DaHeckIzDat
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Re: Sequels or New IPs?

Postby DaHeckIzDat » May 16th, 2016, 9:44 am

I think it can be more frequent that once a generation. Look at Final Fantasy, they come out with multiple games per console generation. Not one per year, but still pretty regular, and they're all pretty solid too. Not necessarily AMAZING (looking at you, 13 trilogy), but they're by no means bad, either.

Steve
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Re: Sequels or New IPs?

Postby Steve » May 16th, 2016, 11:45 am

I would be surprised if anyone could answer this since there are clear advantages to both. After all, an established franchise is a new IP at one point, at least most of the times. However, since the discussion is based on having a choice, I would currently choose new IP's. As I look at my Xbox One physical disk collection, I notice my three favorites are Sunset Overdrive, Ryse, and Quantum Break. Unfortunately, I don't think any of those did well enough in terms of sales to warrant continuing with the franchise. It is disappointing to think all three of these games 'crashed and burned'. Good thing there is room for both new IP's and established franchises.

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Rev
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Re: Sequels or New IPs?

Postby Rev » May 16th, 2016, 12:00 pm

DaHeckIzDat wrote:I think it can be more frequent that once a generation. Look at Final Fantasy, they come out with multiple games per console generation. Not one per year, but still pretty regular, and they're all pretty solid too. Not necessarily AMAZING (looking at you, 13 trilogy), but they're by no means bad, either.


Well honestly I was just throwing a number out there. Ff isn't the best example though as none of the games are actually sequel until the ps2 era. A better example might be something like crash bandicoot on the psx compared to tomb raider. On the psx crash was excellent yet tomb raider got worse. Not enough changed between games for tomb raider and few of the original issues were addressed.

Sut
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Re: Sequels or New IPs?

Postby Sut » May 16th, 2016, 3:17 pm

Rev wrote:If you had to have one or the other I guess I'd go with New IPs however I think the best act is to limit sequels and create new IPs consistently...The problem is that once a game series has been established a lot of them will start turning out a new game every year and then everyone gets burned out... Something like Smash Bros which gets one new game a generation I think is a good practice to follow. I am really looking forward to a sequel to The Last of Us however if they were turning out games on the regularity of Assassin's Creed I'd probably start to hate the series...


Agreed. Metal Gear Solid and GTA tend to be good games every time because they are not rushed out every year. You get maybe 2 maximum per generation.

shootingstar
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Re: Sequels or New IPs?

Postby shootingstar » May 17th, 2016, 3:19 am

Ideally, there should be a balance of both. I love to see sequels to games I love but let's not over saturate the shelves with too many of them.


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