Save Scumming

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scotland
Posts: 2561
Joined: April 7th, 2015, 7:33 pm

Save Scumming

Postby scotland » June 18th, 2016, 8:27 pm

Playing a Metroidvania game, and I find I am possibly abusing the saves. The story should have missteps, mistakes, and yes, fatalities.

In other games, I have used save points too much like life lines, to magically restore health that has nothing to do with the story. Still, many games magically restore health after you 'lose a life' or continue. Now there are emulators and the Retron 5, where you can add save states in games that never had them.

Any opinions on saving, save points, and save scumming?

Sut
Posts: 845
Joined: April 8th, 2015, 4:23 pm

Re: Save Scumming

Postby Sut » June 19th, 2016, 6:54 am

I'm going to turn this into a positive.
I regularly use save states as a 'trainer' so I can practice and practice various levels. I then go back and see if I can complete it 'normally' only then would I consider the game complete.


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