Every Good System Dies Twice (a.k.a. Rule #1 of Game Collecting, longplay edition)
Posted: October 19th, 2016, 7:08 pm
Every Good System Dies Twice. Or if you're an optimistic gamer, Every Good System Gets Two Lives. Tell me if I'm wrong (i usually am), but I'm making up this phrase today and claiming it's Rule #1 of video game collecting, as it truly sums up the collecting market in my opinion. In fact, in 30 years or so, I think it will be very apparently true, but I think the industry is too young for it to be noticeable yet. Now, I don't claim to be making up the theory itself (as it's pretty obvious, IMO), but I think our impending gaming mortality is very often overlooked. Let me explain it and let me tell you why and when your beloved Nintendo and Sega are headed to their final death. And see what you think. I know this is very long, but hopefully worth the read and thought.
First, a background story. This past weekend, I was at a video game convention that had, among other things, dozens of vendors. The vast majority had heaps of NES, SNES, and N64 games, although Genesis, Playstation and other major retro systems of the mid '80s to early 2000s were well represented.... EXCEPT pre-NES systems. I got into a discussion about it with one of the very few vendors that did have a decent selection of Atari, Colecovision, and Intellivision games there. He was older (50s at least) and clearly had been involved in gaming and collecting for decades. He commented to me that the prices of loose games from the Atari era had gone stagnant and perhaps even dropped in value, but the value of boxed/complete Atari era games had continued to rise. I said: "That makes sense. The casual retrogamer that gets into it for nostalgia has aged out from that era and only the serious life-long collectors still remain. So the demand for loose games to play is drying up, while serious collectors continue to fight over the best stuff." And that my friends is how Every Good System Dies Twice.
PHASE 1: So, for starters, a system dies for the first time when it's commercial success ends, usually with it being discontinued and games no longer manufactured for it (but sometimes sooner); most commonly because it has been replaced by a new generation of consoles. This reminds me of a 1998 holiday edition of EGM that had a feature called "The Video Game Graveyard" where it discussed how the SNES, Genesis, and Saturn were now dead systems and it highlighted the life and best games of those systems. Right now, Xbox 360, PS3, and Wii are in that same phase. No one cares about them anymore. They're dead.
PHASE 2: Then there is the Revival. The systems get a second life among retro gamers, nostalgically longing for the games of their youth--particularly if the system had some commercial success. Retro gaming is a hobby based almost entirely on nostalgia. Specifically, it usually works something like this... In most cases, the person was a hardcore gamer of MODERN consoles during their formative gaming years, say ages 5 to 20. (As kids, we always prefer the newest consoles, not the old junk.) Then, if it's going to happen, the retro gaming bug strikes in the early adult years, say somewhere between 18 to 35. It almost always starts with the longing to play some game from your past... i.e., "I loved Super Mario World when I was a kid, I'd love to play it again" or it happens from pulling your long lost NES out of the basement. From there, there are other games you miss that you buy. Soon, you're not only buying the games you loved, but also the games you never got to play. Perhaps you even buy a few other older systems to try out. The craziest among them buy dozens of systems and hundreds or thousands of games. The 1985-2005 systems are in this phase right now, particularly those in the middle of that range. The systems are alive again.
PHASE 3: Eventually, though, the bug goes away for the majority of these people. They get bored with it...it doesn't interest them at 40 like it did at 25...they realize that N64 games aren't as great as they remembered when they were 7...they have families and careers and don't have time and money for it anymore...whatever the reason. These people have "aged out" of retro gaming. While the serious collectors might stick around forever, that era of gaming is no longer a prominent player in the retro gaming community. The dwindling number of gamers for the system relegates it to senior status in the community, and the vast majority of gamers could care less about it. Values stagnate or drop as supply outweighs demand, and only the more rare items continue to retain or gain value as serious collectors compete for them. Atari, Colecovision, Intellivision, etc. are all in this phase now. Atari 2600 created the retro gaming hobby!! It was the first to bring gamers back to their youth. Yet it has died its second death and it is never coming back. Because when your hobby is fueled almost entirely on nostalgia, you get no third life.
I'm generalizing here, of course, but you get the picture. And I hope it's not a bleak as I describe here, but, for the moment, it's more thought-provoking to look at it what way.
So what is the point of this long, rambling post? Perhaps nothing. Or perhaps it's motivated by my (admittedly unjustified) annoyance at the casual Nintendo-loving retro gamers that dominate the scene right now. See, they think--and too many other people think--that Nintendo is the power player in retro gaming and that it will lead the pack forever. No, sorry, Nintendo is not the power player: the age 20-35 demographic is the power player and it always will be. It just so happens that the current crop grew up mainly on Nintendo, as that age bracket stretches from youthful gaming years of about 1985-2005. And just as Nintendo has slowly been slipping with modern systems among hardcore gamers since the N64, so will it slip among retro gamers once the '80s and '90s gamer crowd are fully aged out. The Wii U will not inspire the same retro-gaming fandom as the SNES. Same thing with Sega--once the Genesis crowd ages out (say, 10 years from now), it will go the way of Atari.
I once saw a Pat the NES Punk video from 5 years back where him and Ian were discussing why NES was so popular now and how people loved cartridges and that disc-based collecting would never be as big. He didn't get it. The NES, as we speak, is slowly dying its second death. NES collectors are the elderly people trying to keep the up-and-coming PS2 gamers off their lawn. Their relevance is slipping, their gaming mortality setting in. The 16-bit to 64-bit eras are peaking right now, as those are the games that people in the 20 to 35 year old bracket grew up playing. PS2/Gamecube/Xbox are slowly creeping into the retro gaming scene. These people cannot wrap their head around the fact that in 30 years, no one will care about the NES and the Playstation 5 will be the biggest retro gaming console on the market. The NES will have died it's Second Death as a few 60 year old collectors straggling along with it, fighting over the last remaining copies of Little Samson (I'll see you there). Meanwhile, millions of 25 year olds will be laughing at them and their stupid antique Nintendos, before they go back to reliving Uncharted 7 on their Playstation 5. Because 2023 was the good old days, and in 2045 they just don't make games like they used to.
First, a background story. This past weekend, I was at a video game convention that had, among other things, dozens of vendors. The vast majority had heaps of NES, SNES, and N64 games, although Genesis, Playstation and other major retro systems of the mid '80s to early 2000s were well represented.... EXCEPT pre-NES systems. I got into a discussion about it with one of the very few vendors that did have a decent selection of Atari, Colecovision, and Intellivision games there. He was older (50s at least) and clearly had been involved in gaming and collecting for decades. He commented to me that the prices of loose games from the Atari era had gone stagnant and perhaps even dropped in value, but the value of boxed/complete Atari era games had continued to rise. I said: "That makes sense. The casual retrogamer that gets into it for nostalgia has aged out from that era and only the serious life-long collectors still remain. So the demand for loose games to play is drying up, while serious collectors continue to fight over the best stuff." And that my friends is how Every Good System Dies Twice.
PHASE 1: So, for starters, a system dies for the first time when it's commercial success ends, usually with it being discontinued and games no longer manufactured for it (but sometimes sooner); most commonly because it has been replaced by a new generation of consoles. This reminds me of a 1998 holiday edition of EGM that had a feature called "The Video Game Graveyard" where it discussed how the SNES, Genesis, and Saturn were now dead systems and it highlighted the life and best games of those systems. Right now, Xbox 360, PS3, and Wii are in that same phase. No one cares about them anymore. They're dead.
PHASE 2: Then there is the Revival. The systems get a second life among retro gamers, nostalgically longing for the games of their youth--particularly if the system had some commercial success. Retro gaming is a hobby based almost entirely on nostalgia. Specifically, it usually works something like this... In most cases, the person was a hardcore gamer of MODERN consoles during their formative gaming years, say ages 5 to 20. (As kids, we always prefer the newest consoles, not the old junk.) Then, if it's going to happen, the retro gaming bug strikes in the early adult years, say somewhere between 18 to 35. It almost always starts with the longing to play some game from your past... i.e., "I loved Super Mario World when I was a kid, I'd love to play it again" or it happens from pulling your long lost NES out of the basement. From there, there are other games you miss that you buy. Soon, you're not only buying the games you loved, but also the games you never got to play. Perhaps you even buy a few other older systems to try out. The craziest among them buy dozens of systems and hundreds or thousands of games. The 1985-2005 systems are in this phase right now, particularly those in the middle of that range. The systems are alive again.
PHASE 3: Eventually, though, the bug goes away for the majority of these people. They get bored with it...it doesn't interest them at 40 like it did at 25...they realize that N64 games aren't as great as they remembered when they were 7...they have families and careers and don't have time and money for it anymore...whatever the reason. These people have "aged out" of retro gaming. While the serious collectors might stick around forever, that era of gaming is no longer a prominent player in the retro gaming community. The dwindling number of gamers for the system relegates it to senior status in the community, and the vast majority of gamers could care less about it. Values stagnate or drop as supply outweighs demand, and only the more rare items continue to retain or gain value as serious collectors compete for them. Atari, Colecovision, Intellivision, etc. are all in this phase now. Atari 2600 created the retro gaming hobby!! It was the first to bring gamers back to their youth. Yet it has died its second death and it is never coming back. Because when your hobby is fueled almost entirely on nostalgia, you get no third life.
I'm generalizing here, of course, but you get the picture. And I hope it's not a bleak as I describe here, but, for the moment, it's more thought-provoking to look at it what way.
So what is the point of this long, rambling post? Perhaps nothing. Or perhaps it's motivated by my (admittedly unjustified) annoyance at the casual Nintendo-loving retro gamers that dominate the scene right now. See, they think--and too many other people think--that Nintendo is the power player in retro gaming and that it will lead the pack forever. No, sorry, Nintendo is not the power player: the age 20-35 demographic is the power player and it always will be. It just so happens that the current crop grew up mainly on Nintendo, as that age bracket stretches from youthful gaming years of about 1985-2005. And just as Nintendo has slowly been slipping with modern systems among hardcore gamers since the N64, so will it slip among retro gamers once the '80s and '90s gamer crowd are fully aged out. The Wii U will not inspire the same retro-gaming fandom as the SNES. Same thing with Sega--once the Genesis crowd ages out (say, 10 years from now), it will go the way of Atari.
I once saw a Pat the NES Punk video from 5 years back where him and Ian were discussing why NES was so popular now and how people loved cartridges and that disc-based collecting would never be as big. He didn't get it. The NES, as we speak, is slowly dying its second death. NES collectors are the elderly people trying to keep the up-and-coming PS2 gamers off their lawn. Their relevance is slipping, their gaming mortality setting in. The 16-bit to 64-bit eras are peaking right now, as those are the games that people in the 20 to 35 year old bracket grew up playing. PS2/Gamecube/Xbox are slowly creeping into the retro gaming scene. These people cannot wrap their head around the fact that in 30 years, no one will care about the NES and the Playstation 5 will be the biggest retro gaming console on the market. The NES will have died it's Second Death as a few 60 year old collectors straggling along with it, fighting over the last remaining copies of Little Samson (I'll see you there). Meanwhile, millions of 25 year olds will be laughing at them and their stupid antique Nintendos, before they go back to reliving Uncharted 7 on their Playstation 5. Because 2023 was the good old days, and in 2045 they just don't make games like they used to.