scotland wrote:pacman000 wrote:100 point scales have one problem: they're already used by schools. I know when I see a 50% review score I don't think the game is average; I think the game is half-broken.
Think of it like rating a car. You get a bunch of points for being basically 'car-like' - body, wheels, steering and braking, etc. Yet there is a big difference between a Fred Flintstone car and a brand new 2017 Ford Explorer. Sure, Fred has brakes, but its his feet. He has an engine, but its his feet. I don't know even how he steers that thing. So, Fred's car is still a car, but it only gets about 50-60 points out of 100. That still makes the scale useful.
Indeed, the scale is useful; but it still creates a perception problem. Think of it as a rubric for an essay. Fred's car may be able to check off each category for car-like transportation vehicles, but it's awarded lowest possible point value for each category. It's still not an average, merchantable car, even if by checking off each category it's awarded 50-60 points out of a possible 100.
I would like to see game magazines/websites publish a rubric, and I'd like to see how it was applied to each game reviewed. Game reviewers used to break down their reviews into categories (Graphics, Sound, Gameplay, Story, etc.) For some reason that's fallen out of favor. :/