When From Software started teasing Dark Souls, they told people that it would be like an open world Demon's Souls. While Dark Soul's world was more open than in Demon's Souls (which used a hub world that functioned almost like a Mega Man stage select), it wasn't "open" in the same sense that Skyrim or Fallout are. Not that that's a bad thing, but here lately I've been wondering: how well do you think Dark Souls would work with a 100% open, fully explorable, gigantic map?
Personally, while I'd definitely give it a chance, I doubt it'd go over very well. With a game as difficult as Dark Souls, you practically depend on the linear and predictability of the level design so that you can memorize enemy placement, save points, traps and shortcuts, etc. Make it open world, where literally anything could be anywhere at any time, and you lose that predictability. My prediction is the game would be nearly impossible to beat if that were the case.
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