A byte of bits...
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Alienblue
A byte of bits...
So what would the PS2 be-128 bit? 256? Anyone know for sure?
Also, what "bits" capacity are the 360/PS3 and Wii?
Anyone have a clue about the DS and PSP (I'm guessing they are similiar to N64 and PS2 respectively) ?
Lastly, what is the average amount of "K" of a mordern game like Twilight Princess or Halo?
Thanks!
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ActRaiser1
- Posts: 2726
- Joined: December 31st, 1969, 7:00 pm
A byte of bits...
[QUOTE=Alienblue]Ok, I know game consoles are not decribed in "K" and "bits" anymore, but I'm making a list of old-current systems and am curious. The last generation to USE bits was the 32/64 bit era.
So what would the PS2 be-128 bit? 256? Anyone know for sure?
Also, what "bits" capacity are the 360/PS3 and Wii?
Anyone have a clue about the DS and PSP (I'm guessing they are similiar to N64 and PS2 respectively) ?
Lastly, what is the average amount of "K" of a mordern game like Twilight Princess or Halo?
Thanks![/QUOTE]
The Dreamcast, PS2, Xbox, and Gamecube were all 128-bit machines. For specs on the others check out wikipedia.org.
K is dropped and you'll now see MB or GB, ie a dvd contains 9 GB on a dual layer; however, nothing takes up that much space unless your Sony and choose to press one version on a blu-ray disk so you've now got 5 copies of the game for each region on a single disk. Average game disk size ranges from 2 GB to 4 GB for the larger ones.
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bluemonkey1
- Posts: 2444
- Joined: December 31st, 1969, 7:00 pm
A byte of bits...
The bit quotations correspond to the word size of the device. The word size is the number of bits that it can simultaneously process in a single cycle. It was dropped after the N64 because people realised that it was not a true measure of power, just a buzz word that unfortunately caught on. After all the word size is meaningless without taking into account the instruction set of the machine (most important), the number of registers and speed of the processor. It became increasingly hard to quantify as technology moved on. When you have graphics cards that can handle normal cpu processing (not just graphical mathematical operations) and have instruction sets to rival many not so old computers how do you calculate something like that.
As such bit values for the current gen of machines would be pretty worthless. I would be a little surprised if they weren't the exact same as last generation.
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