Nvidia Switchforce port incoming!
Posted: September 12th, 2018, 5:48 pm
https://mynintendonews.com/2018/09/12/o ... o-switch/'
Fun Fact this game was made with Nvidia GPU tech in mind, original Xbox, PS3, PC with Geforce GPU tech, Android devices with Tegra chip set, and the Ouya, that Ouya!
Anyways any other Nvidia Switchforce 3rd party ports you want to see the rule is original Xbox, PS3, PC with Geforce GPU tech optimization in mind, Android devices with Tegra chip set, and/or the Ouya. After all games developed with the PS3 in mind such as Shining Resonance (Japan only) got a remastered port on the Nintendo Switch under the name Shining Resonance Refrain with the same GPU tech so just how much old underling GPU tech from PS3/original Xbox DNA lives on. The only difference is Switch is ARM based CPU tech (GBA, DS, 3DS, PS Vita, iOS, Android, etc.) compared to original Xbox (X86 32 Intel Pentium III and older version of X86 64 which is AMD based on PS4/Xbox One), and PowerPC based (GameCube, Wii, Wii U, Xbox 360, PS3 (custom Cell based)). And it is weird because the CPU is where porting goes into play, especially sense the Xbox One backwards compatibility needs to convert PowerPC code to X86 64 AMD to function.: http://www.ign.com/articles/2017/10/23/ ... patibility.
Thoughts on the announcement and what ports you want from 3rd party that are Nvidia GPU tech in mind systems?
Fun Fact this game was made with Nvidia GPU tech in mind, original Xbox, PS3, PC with Geforce GPU tech, Android devices with Tegra chip set, and the Ouya, that Ouya!
Anyways any other Nvidia Switchforce 3rd party ports you want to see the rule is original Xbox, PS3, PC with Geforce GPU tech optimization in mind, Android devices with Tegra chip set, and/or the Ouya. After all games developed with the PS3 in mind such as Shining Resonance (Japan only) got a remastered port on the Nintendo Switch under the name Shining Resonance Refrain with the same GPU tech so just how much old underling GPU tech from PS3/original Xbox DNA lives on. The only difference is Switch is ARM based CPU tech (GBA, DS, 3DS, PS Vita, iOS, Android, etc.) compared to original Xbox (X86 32 Intel Pentium III and older version of X86 64 which is AMD based on PS4/Xbox One), and PowerPC based (GameCube, Wii, Wii U, Xbox 360, PS3 (custom Cell based)). And it is weird because the CPU is where porting goes into play, especially sense the Xbox One backwards compatibility needs to convert PowerPC code to X86 64 AMD to function.: http://www.ign.com/articles/2017/10/23/ ... patibility.
Thoughts on the announcement and what ports you want from 3rd party that are Nvidia GPU tech in mind systems?