That a nice example of look at the diffrence, you do not see that anymore.
It still happens. You just need to look at the handhelds.
Welcome to Lego Silent Hill, but be careful. People often vanish in the fog, never to be seen again.
And very often before they hit the fog, because the fog does nothing to disguise their frequent pop-in. There are 3D games on the Sega Genesis with a better draw distance.
Meanwhile, here's the Switch version, which is happy to render people so far away that if you were to squint hard enough, you'd confuse them for an Atari Lynx screenshot. For the first time, it really feels like a living, breathing, Lego world.
Which is also creepy as Hell in its own way. Especially when you see them in their little plastic cars, with their blank, unchanging little plastic smile. I think this entire series is a secret Survival Horror.
Bonus comparison: the worst graphics on Nintendo Switch vs. the best graphics on N64. (Not counting deliberately bad Switch graphics, or we'd be doing comparisons for years, trying to narrow down the field.)
Ark: Survival Evolved on Switch.
Conker's Bad Fur Day on N64.
Maybe we haven't come as far as we thought?
At least, I think that's Conker's Bad Fur Day. I may have accidentally included highlights from the Switch developer's grueling interview process.:p