Wii Virtual Console games . . . emulation problems?

General and high profile video game topics.
Gentlegamer1
Posts: 687
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby Gentlegamer1 » January 17th, 2007, 5:11 am

I just saw [url=http://www.screwattack.com/Flash%20HTML/Random/Wii/Walkthrough3.html]this at screwattack[/url]. Has anyone noticed emulation issues with virtual console games?

JustLikeHeaven1
Posts: 2971
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby JustLikeHeaven1 » January 17th, 2007, 9:55 am

 

I haven't downloaded Zelda on the VC yet, but from my experience it has been flawless.

 

So far I have downloaded these titles

 

Super Mario Bros.

 

Bomberman 93

 

Toejam and Earl

 

Each game is an almost perfect emulation in my experience.  T&E in particular is nearly flawless...I can't find anything wrong with it. 

 

In SMB, when you are small and you jump the sound fx seems to be a little louder in pitch.  Some people might not notice it, but it is different.

 

So far I am very pleased with the VC games.  Now Nintendo needs to just keep pumping out the classics to keep the masses happy.


Adamant1
Posts: 2088
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby Adamant1 » January 17th, 2007, 10:51 am

Emulation is kinda crap on the PAL consoles, though, as it only plays in 50hz. I'm glad I imported an american system.

Also, suspend saves are not like save states at all - making a suspend save turns the game off, and once you reload it, you'll be at that same spot. The suspend save is then deleted. It's essentially a pause feature where you can use your Wii for other things/turn it off while the game is pause, and can't be used for cheating at all.

William

Wii Virtual Console games . . . emulation problems?

Postby William » January 17th, 2007, 11:31 am

I KNOW it's wrong, but I download old ROMs and play them on my Mac. I won't be buying into this service, unless some sort of flash memory device was made for the DS so these old games could be played on the move.

Leo Ames

Wii Virtual Console games . . . emulation problems?

Postby Leo Ames » January 17th, 2007, 12:10 pm

Okay I'm up on campus in a busy computer lab so I don't know if there were any sound odditys since I had it muted, but the colors are correct, there's something up with his television or capture equipment that made them look so far off. He likely just needs to set up his television correctly.


m0zart1
Posts: 3117
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby m0zart1 » January 17th, 2007, 12:24 pm

I downloaded the following games so far:

 

Donkey Kong

Donkey Kong Jr.

Super Mario Bros.

Solomon's Key

The Legend of Zelda

F-Zero

Castlevania IV

Super Mario 64

Sonic the Hedgehog

Ristar

Toejam and Earl

Golden Axe

Gunstar Heroes

Bonk's Adventure

Super Star Soldier

Alien Crush

Military Madness

Dungeon Explorer

 

Out of all of those, I've only seen one emulation issue, and that was on Military Madness.  After level 4, scrolling up and down causes some screen and music stuttering issues.


a1
Posts: 3032
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby a1 » January 17th, 2007, 12:43 pm

That's a nice library you've got there m0zart. Wanna trade Wiis?

Once the ethernet adapter comes out I plan on buying a bunch of TG-16 games. I'd like to get bomberman so I can play 4 player (I only have 1 Wii controller and 3 Gamecube), and I really want Bonk's Adventure. I like how Bomberman lets you use Gamecube controllers to do 5 player multiplayer. That's a good feature that should be used in later Virtual Console games.


bluemonkey1
Posts: 2444
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby bluemonkey1 » January 17th, 2007, 12:49 pm

So they don't have save states?  That's pretty bad.

I suppose they don't have netplay either?


feilong801
Posts: 2173
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby feilong801 » January 17th, 2007, 1:00 pm

Heh, I notice their big issues were screens being a little dark, and the whole "save state" thing.

 

I sometimes wonder if people just feel like complaining sometimes.

 

-Rob


m0zart1
Posts: 3117
Joined: December 31st, 1969, 7:00 pm

Wii Virtual Console games . . . emulation problems?

Postby m0zart1 » January 17th, 2007, 1:01 pm

[QUOTE=bluemonkey]So they don't have save states?  That's pretty bad.

I suppose they don't have netplay either?

[/QUOTE]

Yes it has save states.  Exiting frmo the VC at any time causes your console to save the state so that when you go back to that game in the VC, it takes up exactly where you left off.  What it doesn't do is allow you to cheat with save states -- that is, it doesn't allow you to save multiple ones and load them more than once.  I don't think that's much of a restriction, given that most of my games on XBOX Live Arcade don't even save the state when I exit, let alone allow me to have save states at all.  That's pretty bad if you ask me.

 

It doesn't have netplay, because these games are unaltered from their original release.  Though that would be a downside to you, it is precisely what makes them so popular to gamers like me.  Again, not everyone is interested in online play.



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