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[QUOTE=R. Jones]You will run into limitations with 3D objects. That's why all of the Total War games are at one tenth scale (100,000 troops in reality=10,000 troops in Total War). Most games just never have any reason to put 100,000 people on the screen at one time.[/QUOTE]
The hardware difference between the Wii and the 360 is small enough that if the graphics are downgraded for the Wii version of a game it could fit as many enemies as the 360 version because they would take up less space. I'm sure it is possible for a 360 game to be at a point where the number of enemies on the screen isn't possible on Wii, but at that point the screen would be far to hectic for the game to be playable anyway.
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a, it's not just the space they will take, but the processing power required to animate the quantity you are speaking of. Remember, the 360 has 3 cores, each able to run two processor threads. Even one of those processor cores is more powerful than the Wii's processor. Now multiply that by 3, and then go ever farther and multiply that result by 2 representing each thread.
So far, developers haven't even attempted to take advantage of the full power of the 360. What we've seen so far just scratches the surface.
I am happy with what the Wii has to offer. I am also happy enough with the 360. I don't need to compare them, and frankly, doing so on sheer horsepower alone is playing into the hands of the anti-Nintendo-fanboys. Given that RE4 was made on lesser hardware, I think it's safe to say that the Wii is powerful enough to give us what we want, but it's nowhere near the 360 in terms of processing power, cache memory, etc.