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Add your Wii impressions, anticipated games

Posted: January 27th, 2007, 4:28 pm
by bluemonkey1

By the way you could easily make a game that would push the 360 and PS3 hardware without it costing a lot of money.


Add your Wii impressions, anticipated games

Posted: January 28th, 2007, 3:51 pm
by a1
[QUOTE=sega saturn x]

  Case and point excite trucks vs project gothom.

[/QUOTE]

Excite Truck is in no way an ugly game ssx. Maybe it's not as pretty as Project Gotham (360 version anyway), but I never looked at it and thought it looked bad. It certainly looks as good as anything that came out last generation, and don't try to argue about this with me, because I know you haven't played the game enough to judge it.


Add your Wii impressions, anticipated games

Posted: January 28th, 2007, 4:30 pm
by voor

Hummm, I admire ya'lls passion, but man, simmer down...

 

Check this:  I played Wii Madden and at times, like when the camera would do a close up of the coach, I was like 'whoa, that's bad'...but I forgot 5 secs later when I was throwing a TD pass.

 

The point is, is that it's like singing...a singer can sing one bad note, and everyone be like 'ouch', but if the rest of the song is good, they forget about it so quick that it doesn't matter.


Add your Wii impressions, anticipated games

Posted: January 29th, 2007, 3:32 am
by bluemonkey1

a it is ignorant not ignarant.

 

Anyway the problem is that what you think is common sense is actually wrong if you understand software development.  Most things people think are common sense are often wrong.


Add your Wii impressions, anticipated games

Posted: January 29th, 2007, 6:26 am
by Atarifever1
[QUOTE=bluemonkey]

By the way you could easily make a game that would push the 360 and PS3 hardware without it costing a lot of money, just as long as it is, at most, 3 seconds long.

[/QUOTE]
Fixed.

Add your Wii impressions, anticipated games

Posted: January 29th, 2007, 12:34 pm
by bluemonkey1
A nice little shooter with some over the top vector graphics, tons of lighting affects bouncing between tons of particles.  Perhaps throw in some volumous fog.  Seriously just by using a few simple physics formulae it would be possible to flood the system with vast amounts of matrix and ray calculations.  That's the whole point.  You can push the system and use it's high def functionality without needing a single artist, or a single texture.  My mate last year knocked up a nice little firework generator in a couple of hours one evening.  With the settings cranked up it pushed his dual core P4 to the limit at 30fps.  Do you see what I am saying now?  Looked a treat too .

Add your Wii impressions, anticipated games

Posted: February 10th, 2007, 9:28 pm
by R. Jones

Kind of an old thread, but I just recently got a chance to spend some time with the Wii.  And it didn't seem worth it to start up a whole new thread.


 


The first time I got to play with it was at an EB Games.  I rode there with a few friends who were going to EB and a music equipment store close by.  They had already checked out the wii and didn't really care, so we split up, and I went over to EB.


 


EB had a Zelda demo set up.  You give them your license and they hand you a remote and nunchuck.  The demo shows off a normal dungeon-esque area and some fishing.  The first time through the adventure thing, I got stomped.  The controls are all counter-intuitive.  You swing the sword by moving one hand and slice with the sword (which is still in Link's same hand) by moving the other.  To aim you use the remote like a super-sensitive light gun.


 


So I accidently put on heavy metal boots and began staggering down a warf with cow-men thugs wandering about.  So I'm randomly picking up things and throwing them at the cattle and accidently swinging my sword when I try to block with the nunchuck.  Eventually a group of the cow people pop over a ridge and hose me down with arrows.  On the second time through, I had a better idea of what I was doing, and managed to kill about nine of the cow-men.  (I survived to the time limit.)


 


By the third time a small crowd of people had gathered around to watch.  There were a few kids there who were really impressed and (even though I'm sure they were more impressed by the wii, than my awesome sword and grappling hook skills that took me less than twenty minutes to develop) they cheered whenever I would do or kill something cool.  After the time limit ran out, I decided I'd been bogarting the wii for long enough and turned the remote back in.


 


I also got a chance to play some Wii Sports and Madden at a friend's house.  I didn't really get into the Wii Sports games (although I never played bowling which is supposed to be the best.)  Madden was really cool though.  I didn't get used to it until the game was almost over, but everything about it felt really freeform.  Like you were responsible for what was going down on the television (as opposed to Zelda's swordplay, where it feels like you're triggering some preprogrammed routine.)


 


One thing that surprised me when using the Wii was how small and lightweight everything is.  The nunchuck just rested in my hand.  I couldn't really grip it tightly and it felt like it might break if I did.  The remote was small too, but its size wasn't a problem; it felt really good.  I have kind of big hands, so this probably won't be a problem for most people.


 


I thought it was interesting, and I'm going to rent some more games for it with Madden-Man, soon.  But I'm not planning on buying one.