Console Design Blunders

General and high profile video game topics.
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VideoGameCritic
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Joined: April 1st, 2015, 7:23 pm

Re: Console Design Blunders

Postby VideoGameCritic » April 21st, 2020, 9:12 pm

I think I stumbled upon another one of these. I never know how to turn my Vita on. I usually just mess around until it comes out. So I look it up, and apparently you're supposed to hold in the power button for FIVE SECONDS. How in the hell is anyone supposed to know this?

I also find it amusing how there are pages dedicated to figuring out how to turn your Vita on and off.

ActRaiser
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Joined: April 8th, 2015, 12:38 pm

Re: Console Design Blunders

Postby ActRaiser » April 22nd, 2020, 10:16 am

Voor wrote:What was the point of the spring loading in the original NES? Why not go with the classic “stick a cartridge in” and be done with it? Why the extra step?


That was to make it look like a VCR and not a video game console. I'm sure everyone knows it was the Nintendo Entertainment System not the Nintendo Videogame System. Coming out of the video game crash they intentionally tried to sell it as something more by include R.O.B. and the Nintendo Zapper as part of the bundle.

Sure, it was dumb and asinine but that was the reasoning behind it.

Voor
Posts: 982
Joined: April 14th, 2015, 8:08 pm

Re: Console Design Blunders

Postby Voor » April 22nd, 2020, 12:02 pm

Lol I guess that’s cheaper than sucking in the cartridges and then lowering it into the system like a VCR and tapes.


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