[QUOTE=Steerforth]
I think one thing the N64 "beats" GC on is for origional games. There is no question that Nintendo layed the groundwork for many 3-d games with Mario 64 and Zelda OoT. Goldeneye by Rare is also a benchmark game. Don't you feel, in retrospect, that Nintendo did not live up to their own innovative standards in the GC era, but focused more on fine tuning already established game mechanics with more impressive visuals?
Pikmin is an exception, similar to some games but really creative and different. Windwaker is a beautiful game, it really took guts to go the graphic style they took, but essentialy it owns all that it is to Orcarina of Time. Mario Sunshine is a fine game, but the waterpack took away more than it added, and people wanted more of M64 and didn't quite get it. My point is, there were great games for both systems, but N64 had far more "legacy" games.
I'm not saying you have to bury everything that has worked for you in the past, but Nintendo has always been on the cutting edge of gaming. When you look at all the obstacles N64 had against it, in terms of how much more expensive their format was, and not having the advantage of CG movies, especially for advertising, it is AMAZING it did as well as it did. And the only reason it did was because of its great, groundbreaking games that could not be ignored.
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Well, you do have a point that the N64 was more innovative/original, but that also happened to be during a complete switch in gaming and the way we play games. The age range was changing and we were moving into three dimensions. To fault the Gamecube because it is not as radical a departure from the generation before as the N64 was, is like faulting the SNES for not being a radical departure from the NES.
Also, with regards to risky or original titles, as you pointed out, Nintendo was pretty risky with Windwaker, making one of the most beautiful (if slow) games I have ever played. They also have the Konga games (some of my favorite games this generation). They also made Odama, which sadly didn't work, but which can't be regarded as unoriginal. Also, like you said, Pikmin was a highly original title. Regarding moving established franchises to 3D, the Metroid series was moved, quite successfully, to 3D this generation. As well, the stuff Nintendo published this generation was very innovative, like Geist, Chibi Robo, and Battalion Wars. Also, as much of a failure as connectivity was this generation, you can't say it wasn't at least an attempt at innovation. Anyone who has played Pacman Vs. can tell you the potential it could have had had Nintendo found a more robust and simple way of doing it. The fact that Sony is doing something similar with the PSP and PS3, and that Nintendo is doing it with the DS and Wii, proves that it will likely not be an innovation that doesn't catch on.
I think, given the market the Gamecube entered compared to the one the N64 entered, that Nintendo took as many risks as there were to take.