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What Sega Should have Done?
Posted: January 27th, 2007, 10:34 pm
by Bartman
Everyone knows Sega is a software company now. They had troubles with systems and withdrawed from hardware to just making games. This is what I think should have happend. The systems released in Japan between 1981-83 should have never been released. They should have started making the Master System around when companies were not going to make systems anymore and before the NES. Sega should have gotten all sorts of companies first and develop the cartridge format instead of the dual format. Somewhere into the 1990s, the Genesis should have been released around then with the same games and not be in a hurry. The add-ons, the CD and 32x should have never been released becaused they ruined Sega. The Saturn should have been released in the mid to late 90s with plenty of hit games on CDs and have four-player ports like the Nintendo 64. The Dreamcast should have been in the early parts of this decade and do well. There is just one thing that concerned me. If the CD was not released, would there have been no Sony Playstation? It could be a yes, because the Sega CD came and Nintendo wanted one for the Super NES. Overall, this is what I think Sega should have done. If they had the guts to start off before NES and not release add-ons, they would have been one major good company and sell a lot more.
What Sega Should have Done?
Posted: January 27th, 2007, 11:32 pm
by Alienblue
Okay, that is one of the silliest posts on here, excepting my own of course.
Sega released crappy games (and a FEW good ones) on the 2600 as software only, and aren't doing too good now. In comparison, the Master System was very good and THE GENESIS was one of THE BEST videogame systems ever made, if NOT the best! I liked Sega much more during the Genesis years-which by the by were 1990 and on not 80's (that's Atari 2600 time!).
What Sega Should have Done?
Posted: January 28th, 2007, 12:42 pm
by Tremo01
Ok... so your saying Sega should have done the exact same thing as Nintendo?
What Sega Should have Done?
Posted: January 28th, 2007, 3:57 pm
by a1
I have no idea what you're talking about. Something about how sega should have had the foresight to 1. launch the Master System before the NES, 2. not launch the sega CD, and 3. wait to launch the Dreamcast? I'm sorry but this post makes no sense. How would Sega predict all these things? Hindsight is 20/20 Bartman; Sega did everything they thought was right. No one could have predicted all of their failures.
What Sega Should have Done?
Posted: January 28th, 2007, 10:59 pm
by Roperious1
I don't quite get what you are saying? Sega didn't have Guts?? I don't understand? To break into a market dominated by Nintendo in 1989 was took some guts!
And at least they took RISKS in regards to their systems! They made mistakes, yes, but these mistakes needed to be made. Hardware and software companies alike have used Sega's marketing strategy from 1991-1999 to pretty much write the book on the do's and dont's for "survival in the video game industry".
Sega was more liberal than Nintendo pretty much all respects.
I'm interested to how much you actually know about the history of Sega? Do you know of the battles between SOJ and SOA?
Do you even own a Sega system?
What Sega Should have Done?
Posted: January 28th, 2007, 11:33 pm
by chrisbid1
sega did what it did best and there is a reason they were number 1 in the early 90s, but the market changed, and sony took away the hip and older market the genesis had in the 16 bit days. the dreamcast was an outstanding system that didnt appeal to the new mainstream. on top of that, they never had the money sony or ms had for r & d.
now that there is no hardware for them to support and as a consequence their dev teams have phoned in most of their work. the only original sega title i really enjoyed since the dc was discontinued was feel the magic for the ds.
What Sega Should have Done?
Posted: January 29th, 2007, 6:42 am
by Atarifever1
[QUOTE=a]Hindsight is 20/20 Bartman[/QUOTE]
I'm sorry, but this has to be my new signiture on every forum I use.
If Sega had launched the SMS before the NES, it wouldn't have even done as well as it did. The NES was made to look like a toy, came packaged with a robot to further that image, and only broke out after Super Mario Bros. hit. It is entirely possible that stores would not have taken anything from Sega had they not also thought to disguise their system like a toy (as no one was taking consoles at that point), and that without Super Mario Bros. games would have stayed on computers anyway. I love the SMS and I hate the NES, but even I have to admit that a lot of things besides just the time of launch went into Nintendo bringing the market back from the dead.
What Sega Should have Done?
Posted: January 29th, 2007, 10:57 am
by Roperious1
That could be debated. Tonka did the NA marketing for the SMS and therefore if [I]anyone[/I] had the experience required to market a console as a toy, it'd be Sega at the time.
What Sega Should have Done?
Posted: January 29th, 2007, 2:19 pm
by Bartman
All right, I know it is silly and confusing but I think it is what Sega should have done. First off, the Master System failed because of Nintendo's restrictions. Sega should have gotten developers before the NES came. They should of had a good library of games. The reason of not releasing the CD and 32x because they are big failures. The Dreamcast should have been released around 2001 or 02 after 32-64 bit craze was over. I know some people do not like this but I may do something on Nintendo between 1991 and 2005.
What Sega Should have Done?
Posted: January 29th, 2007, 2:25 pm
by Bartman
Yes, I do own a Sega system: the Genesis. I have about over 30 games of great platformers and sports games. I had played a Saturn at a friends once. I played Master System emulators. Sega shouldn't have made a surprise launch at all for the Saturn. If Sega did the right things and not release add-ons, and not have a surprise launch, they could have been a good leader unlike Sony who have too many exclusive games.