VideoGameCritic wrote:I really feel the need to review Prince of Persia now. Anybody else think the more modern versions look less interesting that the original pixelated version?
There are two pretty thorough videos on twenty-one different versions of Prince of Persia that I recommend anyone interested about this game to check out.https://www.youtube.com/watch?v=Qrxk_VaSm6Ehttps://www.youtube.com/watch?v=q5E9MLSW5Iw
In case that's too much to watch (the first video he talks very fast for 32 mins, and the other one he talks slower for 49 mins), I'll say my piece on the versions I've played.
PC/DOS: The standard, and the one that I recommend the most as the classic experience. It's not the absolute best, but it's certainly way up there. I recommend starting here. The Amiga version is based on it and looks near identical though runs slower, same for Macintosh which has better graphics but runs rather sluggishly.
360/PS3 (Prince of Persia Classic): The "modern" version. It's honestly kinda busted, in the sense that the time limit doesn't have much meaning anymore since restarting a level after death resets the timer. It has a few added moves to make platforming a tad faster which is good, but it also makes the combat more complicated and changes the end battle against Jaffar. Your mileage may vary on those things. It's also unnecessarily heavily tutorialised and hints can pop up, although it can be turned off (thank God for that)
However, the biggest thing against this version of the game that I have, is that contrarily to every single over version of the game, the prince jumps IMMEDIATELY as you press the button, and the original level design wasn't built for the level of precision that the remaster requires of you, while in most old versions it's rather easy to get your marks if you have a vague idea of when to jump while running because of its leniency; it works on a grid and tend to snap you on the best jumping position when you're slightly off. The weight of the character is also completely gone, it definitely doesn't feel like the same character at all.
I can't really recommend this version before you've played another one, if you build muscle memory around the modern control scheme/platforming system, you will be even moreso extremely frustrated at the old versions, which sorta play more like OG Tomb Raider in 2D.
SNES: Technically it would be the best console version if it were the same game. Prince of Persia SNES is more of a complete overhaul with bits of familiar level design, and instead of 12 levels/60 minutes you have 20 levels/120 minutes. However despite that, it plays extremely well and the level design is pretty good, although it can be pretty darn tough. I recommend that one version if you've at least done one of the others.
There are a few very rare spots where I remember the clinging button not working though, in a game that punishes death with a complete retry of a level, that's the biggest slight against it (but like VERY RARE as in maybe two-three ledges in the whole game).
Addendum for SNES: Do NOT pick the sequel on SNES though (Prince of Persia 2: The Shadow & The Flame), it's a very rushed and flaming disaster port with glitches everywhere. In case you are morbidly curious, the 50hz version I actually recommend on the sequel because the game as a whole has the quirk of running EXTREMELY fast and the 50hz alleviates that (it also gives 15 more minutes on the timer).
Mega/Sega CD: You rated it an F, but ironically it's the best console version despite its presentation quirks (hilariously bad voice acting, rather misguided art style, and underwhelming graphics). It compensates largely with great controls, and a completely customisable speed meter for both platform & battle sections, in case the game runs too fast/slow for your liking.
Megadrive/Genesis: Absolutely terrible. The controls & responsiveness feel way worse than the original and most other versions, and that's a game where you already need to prepare a running jump two tiles away from the edge. The European version is the "best" version for having an additional 3 levels and actual music (although ear bleeding) that the American version completely lacks, it's also 50hz optimised so it would play bad/too fast on a 60hz Genesis.
NES: No. JUST. NO.
It makes the Megadrive version look like it plays like a dream by comparison. It's incredibly picky on what ledge you can go down/cling onto, and it's glitchy. VERY GLITCHY. Avoid at all costs, that one is a proper F. (granted the Megadrive version kinda is too... maybe F- for NES)