This is going to be one of the hottest debates of this generation.
Which retro gaming service is better? Microsoft's Live Arcade or Nintendo's Virtual Console?
Some of you might think it is the Live Arcade, no question. And I couldn't blame you for thinking that, with the added extras like leaderboards and so forth.
However! Here is how I see it:
Xbox Live Arcade Pros
-Added features such as leaderboards, online co-op, and online competitive play.
-Focuses mostly on classic coin-op hits.
-Updates graphics and sound.
-Games are slightly cheaper overall than on VC.
-A growing stable of terrific original titles, including the smash hit Geometry Wars.
Xbox Live Arcade Cons
-Surprisingly, sometimes "inferior" console games are better than their hit arcade counterparts. Contra is a great example. NES Contra totally kicks the arcade Contra's butt. It's a more balanced game.
-Sometimes, the updates don't work. Check out the screenies for Double Dragon, coming out soon. The updated graphics look like crap.
-As m0zart has stated in other threads, the emulation can be shoddy. My friend, a world class Pac-Man player (currently #1 on the XBLA leaderboards, btw), has told me the only time he ever loses a life is when the control glitches.
-Original isn't always good. Some of the original games smack of cheeseball PC casual games, such as Outpost Kaloki X (snore) and the various puzzle games.
-Finally, yes, you do have to pay for the service. The retro games are generally cheaper, but not by much.
Virtual Console Pros
-Obviously, the NES, SNES, TG16, Genesis, and N64 represent a massive amount of classic gaming. There isn't a single one of us in the VGC community that isn't going to be well represented at some point. Even Shawn
.
-Automatic Save States: Not quite the same as those cheat save state options found on PC emulators, this most excellent feature allows the gamer to make little bits of progress in a game, and come back to it later. This is a great idea, because, let's face it, who wants to write down long passwords or play a game for 4 hours just because we can't save?
-We get the straight up dope. No messing around. So far, Nintendo's policy has been to give us straight up emulations with no added sugar or artificial flavors. And I like it. If I wanted updated graphics on Super Mario Bros, I'll just play Super Mario World. That said, the small changes that result from running these games on better hardware and in 480p are generally positive: SNES games in particular look incredible in 480p.
-The service is totally free, other than the cost of the games themselves.
Virtual Console Cons:
-Sure, yeah, I like straight conversions, but certain games are just b e g g i n g for online multiplayer, like Mario Kart 64. I understand why they wouldn't do it (it would hurt sales for Mario Kart DS and Diddy Kong racing), but it would still be nice.
-N64 games seem to be suffering from emulation issues. The 2D sprites in Mario Kart look absolutely bizarre when on a 480p TV. Also, you can't save like you normally would in MK64, because they didn't alter the game to look for the Wii's internal memory instead of the controller's memory pack. These sort of issues are no doubt why the big name N64 titles are going to take some time to be released. I might as well track down the Gamecube Ocarina of Time. *sigh*
-Some have the opinion that the games are overpriced. I don't, myself. The are actually cheaper in almost every case than what you'd find on eBay.
-Original content is still far away at this point, and it'll probably launch in a totally new channel anyway.
So, what is my verdict? A total wash. I really like both systems. They have their strengths and weaknesses, and would have to declare it a tie. A great example of this: I would much, much rather play Contra III on the VC than Contra on the XBLA, but I would much rather play Street Fighter II on the XBLA than the SNES version on VC.
-Rob