[QUOTE=Leo Ames]
"They are emulated, but they aren't just direct ROMs. Most of the ROMs, at least for the Nintendo games, have been rebuilt. This allows some flexibility when it is reasonably necessary to change things around. This can be something as simple as copyright dates, or something more complex."
I think that's a stretch calling them rebuilt, they're simple things any hacker can do. Even though the Legend of Zelda for the NES has a added copyright date and some changes in spelling and such, its still the same code running the game, just with a few character changes. No different really than hacking a 2600 game to make a simple change like giving Asteroids a vector look.[/QUOTE]
No, they actually are rebuilt from the source. I don't know if you are a developer or not, so I won't comment, but the difference between rebuilding an executable from source code and hacking an executable directly by its bytecode is one of extreme importance to a software company. I don't know of a single company that would literally release a binary, ROM, or product of a build system that had things hacked directly into said result itself. It would be considered irresponsible, and from the get-go, any decent QA/Ceritification department would refuse to test it.
This has been my experience in working for at least five software companies, three very small and two very very large, which don't have anywhere near the test-perfect QA that Nintendo has had over the years.
[QUOTE=Leo Ames]"BTW, I don't know what this talk about the N64's clarity on the VC is about"
While i think his complaints about the character and kart sprites is odd since they're not any different appearance wise, playing a N64 game in higher resolutions in emulators makes the game sharper, but it also enhances flaws that might've gone unoticed in the past when people were playing them at lower resolutions with rf or composite output on the 64. Put them at 480p using component and while it improves the appearance, it also magnifys the flaws that were more hidden in the past. I hope that makes a little sense.[/QUOTE]
I know the point that is being made, but I just don't see it myself. I think I always noticed the flaws. Before I realized that there was a sincere and objective moral objection to using stolen ROMs on the internet and using emulators to play them, I used Project64 on many of these same games. These had the same effect as what I see on the Wii -- games that were never designed for that level of visual clarity have it in spades. I was only impressed with that from the beginning, so I guess I haven't had the same issues from almost years back -- and this was the case given a resolution much higher than 480p on my particular monitor at the time.
[QUOTE=Leo Ames]"It doesn't save ghost data for your races, which means you can no longer race against ghost players"
That's a big loss, you could fit what? 1 or 2 ghost time trials into a N64 memory card? I'm not sure I ever even tried it since it would've meant dedicating a card to MK64 basically.[/QUOTE]
Sarcasm noted, only I wasn't the one complaining. I was merely reporting the situation, which by the way, Nintendo announces to you in clear language before you agree to download the game on the Wii Shopping Channel.
I actually did do that once or twice on my N64, but I never really found much reason to do it often. It's kind of odd, but when I play against myself in ghost mode, either in MK64 or on Elite Beat Agents, I almost always lose to myself. I am not sure why, but play against yourself in a game that supports that sometime and you might find yourself impossible to beat.